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[RU] Rucepunch 2

Rust Statistics

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Offline · checked 1d ago · 45.138.174.22:28352

Abstract

We describe the public Rust server [RU] Rucepunch 2, reached at 45.138.174.22:28352. It is offline at the last check, against a seven-day mean of 01. It ranks #15,338 of all servers, the top 69%. It last wiped 27d ago.

Keywordsvanilla

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/1000% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,338top 69%
Last wipe27d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123411:0013:0015:0018:0020:0022:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
02040608011:0013:0015:0018:0020:0022:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap4.5 daysbetween real wipes
Wipe-day peak1players, last three wipes
Crowd held0%else halves by day 1
Thu 1 OctSun 27 Sep
00.511.52+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 1 Oct, 19:16fw27d ago 0 – running 0
Sun 27 Sep, 07:3132d ago 2 halved by day 1 4.5 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of [RU] Rucepunch 2
Figure 5: The map: Procedural Map, size 4500, seed 948261318. Open on RustMaps.
Table 4: The server's published settings.
Address45.138.174.22:28352
Region–
Max players100
Group limit8, the default
Wipe schedule–
Last wipe1 Oct 2026, 19:16 UTC
Hostname–
First seen27 Sep 2026
MapProcedural Map
Size4500
Seed948261318

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are european rust servers [2], community tab servers measured [3], live vanilla server list [4] and servers wiping soon [5].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 519 on average411/400
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average336/350
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average35/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average34/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average44/100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 244 on average140/200

Appendix AQuick answers

From the figures on this page.

About the server

A.1Is the performance of [RU] Rucepunch 2 smooth?

Over the past 48 hours, it ran at an average of 42 server fps, with a low of 15. Its entity count reached a maximum of 117,437, including buildings, deployables and all other world objects. The peak memory usage was 4,822 MB. When fps is low and entity count climbs, players feel lag.

A.2In which location is [RU] Rucepunch 2 based?

No region tag is published by [RU] Rucepunch 2, but its name points to Europe. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 45.138.174.22:28352 is its address.

A.3What is the online status and reliability of [RU] Rucepunch 2?

At the present moment, [RU] Rucepunch 2 is offline; it was last seen 36 hours ago. The uptime it reports indicates a restart about 6 days 23 hours ago. Its uptime over the last full days (7 days) was 85%, with 143 of 168 hours online. Its first appearance in Rust Statistics's records is 27 September 2026.

A.4What version of Rust is run on [RU] Rucepunch 2?

[RU] Rucepunch 2 is running Rust network protocol 2634 and build 167781 on the Linux operating system. To join, your game must use the same protocol; Steam handles the update for you.

Wipe schedule

A.5What schedule does [RU] Rucepunch 2 follow for wipes?

The record of [RU] Rucepunch 2's wipes is not yet sufficient to establish its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 27 days 15 hours have passed since the current world was generated.

A.6How would you describe wipe day on [RU] Rucepunch 2?

Across its recent wipes, the average peak population was 1 players. The peak on the latest wipe came 0 hours after it began. For 0% of recent wipes, the population did not fall below half the peak before the next wipe. Otherwise, a fall below half took place by day 1.

Player count

A.7How does [RU] Rucepunch 2 compare with other Rust servers in the rankings?

Ranked by player hours across seven days, [RU] Rucepunch 2 holds #15,338, in the top 69% of all ranked servers.

A.8At what level does [RU] Rucepunch 2 operate in terms of players?

[RU] Rucepunch 2 is not online now; 36 hours have passed since it was last seen. The seven-day average for this server is 0 players.

Tags, lists

A.9What do the tags associated with [RU] Rucepunch 2 signify?

Tags from [RU] Rucepunch 2, read by the game's server browser, are gmvanilla (Game mode): This is survival in its vanilla form; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): The game protocol is 2634; your client must match it to join; cs167781 (Build): This server runs game build 167781; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^v (Vanilla): This is the game as Facepunch ships it, with rates, kits and rules unaltered. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.10Where can [RU] Rucepunch 2 be found among the Rust Statistics lists and filters?

European Rust servers, Rust community servers, measured and Vanilla Rust servers are the Rust Statistics lists that [RU] Rucepunch 2 fits. You will find it on the server list filtered by: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

Settings and map

A.11Which settings and rules are in force on [RU] Rucepunch 2?

No gather rate appears in the name of [RU] Rucepunch 2. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is gather, build and raid: the standard game. Players may raid and fight one another. Community is its category in the server browser. By its own label, vanilla, this is the game as Facepunch ships it, with rates, kits and rules unaltered. The server has VAC on, Valve's anti-cheat.

A.12What is the map for [RU] Rucepunch 2?

Generated by the game from seed 948261318, the procedural map on [RU] Rucepunch 2 measures 4,500. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.

How to join

A.13What steps are required to join [RU] Rucepunch 2?

Press F1 inside Rust to open the console and enter client.connect 45.138.174.22:28352. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp100,ptrak,$r?,v2634,^v,gmvanilla,cs167781,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. This is survival in its vanilla form.
mp100Max players. 100 slots are available.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2634Protocol. The game protocol is 2634; your client must match it to join.
cs167781Build. This server runs game build 167781.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. No region code is set.
Difficulty
^vVanilla. This is the game as Facepunch ships it, with rates, kits and rules unaltered.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. European rust servers. ruststatistics.org/top-eu-rust-servers.
  3. [3]Rust Statistics. Community tab servers measured. ruststatistics.org/top-rust-community-servers.
  4. [4]Rust Statistics. Live vanilla server list. ruststatistics.org/top-vanilla-rust-servers.
  5. [5]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.