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RU:RUST

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 8m ago · 46.0.24.240:28015

Abstract

We describe the public Rust server RU:RUST, reached at 46.0.24.240:28015. At the last check it held 0 of 100 places, against a seven-day mean of 0 and a peak of 71. It ranks #4,167 of all servers, the top 19%. It last wiped 5d ago.

Keywordscarbon

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/1000% full
In the queue0no queue
Seven-day mean0peak 7, 48 h peak 1
Rank2#4,167top 19%
Last wipe5d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.250.50.75119:0004:0013:0023:0008:0017:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
05010015020019:0004:0013:0023:0008:0017:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 19% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap11.1 daysbetween real wipes
On rhythm0%of its recent wipes
Wipe-day peak3players, last three wipes
Crowd held0%else halves by day 3
Sat 24 OctFri 23 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 7, 41 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Sat 24 Oct, 00:255d ago 7 – running 0
Fri 23 Oct, 06:576d ago 0 – 0.7 d 0
Thu 1 Oct, 18:24fw28d ago 1 halved by day 3 21.5 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of RU:RUST
Figure 5: The map: Procedural Map, size 3400, seed 61738452. Open on RustMaps.
Table 4: The server's published settings.
Address46.0.24.240:28015
Region–
Max players100
Group limit8, the default
Wipe schedule–
Last wipe24 Oct 2026, 05:16 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size3400
Seed61738452

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are live europe server counts [2], player-run rust server list [3] and upcoming Rust wipes [4].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 512 on average322/375
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average436/475
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 280 on average964/1000
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average49/100
eulongtest (private perf box)EU · groups of 14+ · monthly · 267 on average480/8
Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average989/1000

Appendix AQuick answers

From the figures on this page.

Server details

A.1How well does RU:RUST run?

Over the past 48 hours, it ran at an average of 115 server fps, with a low of 96. The highest number of entities it carried was 62,850, comprising buildings, deployables and all other objects. The peak memory usage was 2,884 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2In which location is RU:RUST based?

Without a region tag from RU:RUST, its name still points to Europe. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 46.0.24.240:28015 is its address.

A.3What is the online status and reliability of RU:RUST?

At the present moment, RU:RUST is online. Based on the uptime it reports, the last restart occurred about 3 hours ago. Its uptime over the last full days (7 days) was 99%, with 167 of 168 hours online. Its first appearance in Rust Statistics's records is 13 September 2026.

A.4What is the Rust version for RU:RUST?

The version of Rust on RU:RUST is network protocol 2635 and build 168909, and the operating system is Windows. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.5When are wipes carried out on RU:RUST?

With irregular wipe times, RU:RUST offers no next wipe to predict. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The current world has been running for 5 days 13 hours.

A.6What characterises wipe day on RU:RUST?

Recent wipes saw an average peak of 3 players. The peak on the latest wipe came 41 hours after it began. Half the peak was sustained until the next wipe in 0% of recent wipes. In the other cases, the population fell below half by day 3.

Player count

A.7How does RU:RUST compare with other Rust servers in the rankings?

Ranked by player hours across seven days, RU:RUST holds #4,167, in the top 19% of all ranked servers.

A.8At what level does RU:RUST operate in terms of players?

The current population of RU:RUST is 0, drawn from 100 slots. Over the last week the count averages 0 players and reaches 7 at its height. Averaging 0 players, 21:00 UTC was the busiest hour of the past 48.

Tags and filters

A.9What is the meaning of the tags on RU:RUST?

gmrust (Game mode): Survival on standard Rust rules; mp100 (Max players): It offers 100 slots; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset; ^y (Carbon): This server uses Carbon for its plugins: these are the tags RU:RUST publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.10Where can RU:RUST be found among the Rust Statistics lists and filters?

European Rust servers and Rust community servers, measured are the Rust Statistics lists that RU:RUST fits. These filters on the server list return it: Region: Europe; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Settings and map

A.11Under what rules and settings does RU:RUST operate?

Its name carries no gather rate for RU:RUST. At 8 players, the group limit equals the game's default. Listed as survival, the game mode is the standard mode, in which you gather, build and raid. Fighting and raiding between players are both permitted. It is a community server, as the browser's Community listing shows. Carbon plugins are running. VAC, Valve's anti-cheat, is enabled.

A.12What is the map for RU:RUST?

The game generates RU:RUST's procedural map at size 3,400, from seed 61738452. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.

How to join

A.13What steps are required to join RU:RUST?

Enter client.connect 46.0.24.240:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^y.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp100Max players. It offers 100 slots.
ts8Group limit. The team cap is 8, which is the game default.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. The region code is unset.
Mods and access
^yCarbon. This server uses Carbon for its plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Live europe server counts. ruststatistics.org/top-eu-rust-servers.
  3. [3]Rust Statistics. Player-run rust server list. ruststatistics.org/top-rust-community-servers.
  4. [4]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.