RUST DEV | PRIVATE | INSECURE
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 11m ago · 46.101.233.53:28015
Abstract
We describe the public Rust server RUST DEV | PRIVATE | INSECURE, reached at 46.101.233.53:28015. At the last check it held 0 of 10 places, against a seven-day mean of 01. It ranks #15,411 of all servers, the top 69%. It last wiped 15d ago.
Keywordsrust server
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 46.101.233.53:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 12 Oct 2026, 13:48 UTC |
| Hostname | – |
| First seen | 12 Oct 2026 |
| Map | Procedural Map |
| Size | 1000 |
| Seed | 424242 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are busiest community rust servers [2] and upcoming Rust wipes [3].
| Server | Players |
|---|---|
| Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 540 on average | 674/675 |
| Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average | 406/425 |
| Rustoria.co - EU MainEU · groups of 16+ · weekly · 312 on average | 45/250 |
| Rusty Moose |EU Main|EU · groups of 12+ · weekly · 311 on average | 49/250 |
| Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 272 on average | 173/200 |
| Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average | 101/125 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1Does RUST DEV | PRIVATE | INSECURE perform well?
Its average server fps over the last 48 hours was 221, with a minimum of 181. Its entity count reached a maximum of 2,939, including buildings, deployables and all other world objects. Memory use peaked at 899 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.
A.2In which location is RUST DEV | PRIVATE | INSECURE based?
A region is not published by RUST DEV | PRIVATE | INSECURE. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 46.101.233.53:28015.
A.3How reliable is RUST DEV | PRIVATE | INSECURE, and is it currently online?
At the present moment, RUST DEV | PRIVATE | INSECURE is online. The uptime it reports indicates a restart about 5 days 3 hours ago. Of the 168 hours in the last 7 full days, 168 were served, an availability of 100%. The first record of it by Rust Statistics dates to 12 October 2026.
A.4What is the Rust version for RUST DEV | PRIVATE | INSECURE?
RUST DEV | PRIVATE | INSECURE is running Rust network protocol 2634 and build 167584 on the Linux operating system. Steam updates your game for you, but you must be on the same protocol to join.
Wipe timing
A.5On what cycle does RUST DEV | PRIVATE | INSECURE wipe?
The record of RUST DEV | PRIVATE | INSECURE's wipes is not yet sufficient to establish its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. 15 days 21 hours have passed since the current world was generated.
Player count
A.6What is the rank of RUST DEV | PRIVATE | INSECURE among Rust servers?
The seven-day player-hours ranking puts RUST DEV | PRIVATE | INSECURE at #15,411, within the top 69% of ranked servers.
A.7How would you characterise the player activity on RUST DEV | PRIVATE | INSECURE?
At this moment 0 players are on RUST DEV | PRIVATE | INSECURE, which has 10 slots in total. The seven-day average for this server is 0 players.
Tags, lists
A.8What is the meaning of the tags on RUST DEV | PRIVATE | INSECURE?
gmrust (Game mode): Rust survival, in its standard form; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): The game protocol is 2634; your client must match it to join; cs167584 (Build): This server runs game build 167584; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set: these are the tags RUST DEV | PRIVATE | INSECURE publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.9Where can RUST DEV | PRIVATE | INSECURE be found among the Rust Statistics lists and filters?
The Rust Statistics lists that RUST DEV | PRIVATE | INSECURE fits are: Rust community servers, measured. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Rules, settings, map
A.10Under what rules and settings does RUST DEV | PRIVATE | INSECURE operate?
No gather rate appears in the name of RUST DEV | PRIVATE | INSECURE. No cap is given beyond the game's default of 8 players per group. The mode is survival, which means the standard mode, in which you gather, build and raid. Players may raid and fight one another. Community is its category in the server browser. The server has VAC off, Valve's anti-cheat.
A.11On which map does RUST DEV | PRIVATE | INSECURE take place?
The game generates RUST DEV | PRIVATE | INSECURE's procedural map at size 1,000, from seed 424242. Because size and seed determine the map, RustMaps can show it, linked from this page.
How to join
A.12What is the process for joining RUST DEV | PRIVATE | INSECURE?
Enter client.connect 46.101.233.53:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Rust survival, in its standard form. |
mp10 | Max players. 10 slots are available. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2634 | Protocol. The game protocol is 2634; your client must match it to join. |
cs167584 | Build. This server runs game build 167584. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Busiest community rust servers. ruststatistics.org/top-rust-community-servers.
- [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.