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Test

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 4d ago · 46.138.155.176:28015

Abstract

We describe the public Rust server Test, reached at 46.138.155.176:28015. It is offline at the last check, against a seven-day mean of 0 and a peak of 11. It ranks #8,749 of all servers, the top 39%. It last wiped 21d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/20% full
In the queue0no queue
Seven-day mean0peak 1
Rank2#8,749top 39%
Last wipe21d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 39% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k16 Oct19 Oct21 Oct24 Oct26 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address46.138.155.176:28015
Region–
Max players2
Group limit8, the default
Wipe schedule–
Last wipe7 Oct 2026, 22:13 UTC
Hostname–
First seen15 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are rust community servers listed [2] and predicted wipe schedule [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 531 on average248/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average172/225
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average19/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 280 on average22/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average23/100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average78/200

Appendix AQuick answers

From the figures on this page.

About the server

A.1What is the location of Test?

There is no region published for Test. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 46.138.155.176:28015 is its address.

A.2How reliable is Test, and is it currently online?

At the present moment, Test is offline; it was last seen 4 days 7 hours ago. Of the 168 hours in the last 7 full days, 15 were served, an availability of 9%. It was first observed on 15 October 2026 by Rust Statistics.

A.3What version of Rust is run on Test?

The version of Rust on Test is network protocol 2635 and build 168909, and the operating system is Windows. To join, your game must use the same protocol; Steam handles the update for you.

Wipe schedule

A.4What schedule does Test follow for wipes?

The record of Test's wipes is not yet sufficient to establish its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 21 days 9 hours have passed since the current world was generated.

Player count

A.5What position does Test occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts Test at #8,749, within the top 39% of ranked servers.

A.6At what level does Test operate in terms of players?

The last recorded sighting of Test was 4 days 7 hours ago; it is offline now. Over the last week the count averages 0 players and reaches 1 at its height.

Tags and filters

A.7What do the tags associated with Test signify?

The game's server browser reads gmrust (Game mode): Survival on standard Rust rules; mp2 (Max players): 2 slots are available; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set, which Test publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.8Where can Test be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Test fits are: Rust community servers, measured. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Settings and map

A.9Which settings and rules are in force on Test?

No gather rate appears in the name of Test. The group cap is 8 players, which is the default in the game. survival is the game mode here; gather, build and raid: the standard game. Players may raid and fight one another. Community is its category in the server browser. VAC is active: that is Valve's anti-cheat.

A.10What map is in use on Test?

The game generates the map on Test; that format is procedural.

How to join

A.11What is the process for joining Test?

Press F1 inside Rust to open the console and enter client.connect 46.138.155.176:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp2Max players. 2 slots are available.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. The game build is 168909.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Rust community servers listed. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.