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ship test

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 7d ago · 46.138.47.50:28015

Abstract

We describe the public Rust server ship test, reached at 46.138.47.50:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,383 of all servers, the top 70%. It last wiped 10d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/30% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,383top 70%
Last wipe10d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 70% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k17 Oct19 Oct21 Oct23 Oct25 Oct27 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address46.138.47.50:28015
Region–
Max players3
Group limit8, the default
Wipe schedule–
Last wipe17 Oct 2026, 10:58 UTC
Hostname–
First seen17 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are busiest community rust servers [2] and predicted wipe schedule [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 520 on average389/425
Rustoria.co - EU MainEU · groups of 16+ · weekly · 336 on average22/250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 333 on average45/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average180/200
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average69/200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 263 on average77/100

Appendix AQuick answers

From the figures on this page.

About the server

A.1In which location is ship test based?

There is no region published for ship test. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 46.138.47.50:28015 is its address.

A.2What is the online status and reliability of ship test?

ship test is currently offline, with the last sighting 7 days 5 hours ago. The server was up 0% of the time over the last 7 full days, 0 of 168 hours. The first record of it by Rust Statistics dates to 17 October 2026.

A.3What version of Rust is run on ship test?

ship test is running Rust network protocol 2634 and build 167781 on the Windows operating system. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.4On what cycle does ship test wipe?

Too few wipes by ship test have been recorded to determine the pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The current world has been running for 10 days 13 hours.

Population

A.5How does ship test compare with other Rust servers in the rankings?

Ranked by player hours across seven days, ship test holds #15,383, in the top 70% of all ranked servers.

A.6How would you characterise the player activity on ship test?

ship test is not online now; 7 days 5 hours have passed since it was last seen. The mean population for the last seven days is 0.

Tags, lists

A.7What do the tags associated with ship test signify?

Tags from ship test, read by the game's server browser, are gmrust (Game mode): This is survival as standard Rust plays; mp3 (Max players): 3 slots are available; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): The game protocol is 2634; your client must match it to join; cs167781 (Build): Build 167781 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.8Where can ship test be found among the Rust Statistics lists and filters?

The Rust Statistics lists that ship test fits are: Rust community servers, measured. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Settings and map

A.9What are the settings and rules that govern ship test?

No gather rate appears in the name of ship test. At 8 players, the group limit equals the game's default. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Players may raid and fight one another. Community is its category in the server browser. VAC, Valve's anti-cheat, is enabled.

A.10On which map does ship test take place?

The game generates the map on ship test; that format is procedural.

Connection

A.11What is the process for joining ship test?

Enter client.connect 46.138.47.50:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp3,ptrak,$r?,v2634,gmrust,cs167781,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp3Max players. 3 slots are available.
ts8Group limit. 8 per team, the value the game sets by default.
v2634Protocol. The game protocol is 2634; your client must match it to join.
cs167781Build. Build 167781 is the one running.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Busiest community rust servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.