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My Staging Test Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 41d ago · 46.147.140.15:28015

Abstract

We describe the public Rust server My Staging Test Server, reached at 46.147.140.15:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,062 of all servers. It last wiped 45d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/1010% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,062no region published
Last wipe45d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address46.147.140.15:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe12 Sep 2026, 14:46 UTC
Hostname–
First seen15 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are busiest community rust servers [2] and upcoming Rust wipes [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 540 on average637/675
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average386/425
Rustoria.co - EU MainEU · groups of 16+ · weekly · 312 on average42/250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 311 on average47/250
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 272 on average161/200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average97/125

Appendix AQuick answers

From the figures on this page.

Server details

A.1What is the location of My Staging Test Server?

No region is published by My Staging Test Server. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 46.147.140.15:28015.

A.2What is the online status and reliability of My Staging Test Server?

Right now, My Staging Test Server is offline, and the last time it was seen was 41 days 2 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. The first record of it by Rust Statistics dates to 15 September 2026.

A.3What version of Rust is run on My Staging Test Server?

My Staging Test Server is running Rust network protocol 2633 and build 164267 on the Windows operating system. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.4On what cycle does My Staging Test Server wipe?

There are not yet enough recorded wipes for My Staging Test Server to reveal its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 45 days 20 hours have passed since the current world was generated.

Population

A.5How does My Staging Test Server compare with other Rust servers in the rankings?

Ranked by player hours across seven days, My Staging Test Server holds #15,062, in the top – of all ranked servers.

A.6How would you characterise the player activity on My Staging Test Server?

The last recorded sighting of My Staging Test Server was 41 days 2 hours ago; it is offline now.

Tags, lists

A.7What do the tags associated with My Staging Test Server signify?

The game's server browser reads gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): It offers 10 slots; ts8 (Group limit): The team cap is 8, which is the game default; v2633 (Protocol): The game protocol is 2633; your client must match it to join; cs164267 (Build): The game build is 164267; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set, which My Staging Test Server publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.8Where can My Staging Test Server be found among the Rust Statistics lists and filters?

Rust community servers, measured are the Rust Statistics lists that My Staging Test Server fits. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Settings and map

A.9Which settings and rules are in force on My Staging Test Server?

No gather rate appears in the name of My Staging Test Server. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is the standard mode, in which you gather, build and raid. Players may raid and fight one another. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

A.10What map is in use on My Staging Test Server?

A procedural map, generated by the game, is what My Staging Test Server runs.

Connection

A.11What steps are required to join My Staging Test Server?

Enter client.connect 46.147.140.15:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2633,gmrust,cs164267,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp10Max players. It offers 10 slots.
ts8Group limit. The team cap is 8, which is the game default.
v2633Protocol. The game protocol is 2633; your client must match it to join.
cs164267Build. The game build is 164267.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Busiest community rust servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.