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Local Dev Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 2d ago · 46.172.130.152:28015

Abstract

We describe the public Rust server Local Dev Server, reached at 46.172.130.152:28015. It is offline at the last check, against a seven-day mean of 1 and a peak of 11. It ranks #11,413 of all servers, the top 51%. It last wiped 2d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean1peak 1
Rank2#11,413top 51%
Last wipe2d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 51% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k27 Oct28 Oct29 Oct30 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address46.172.130.152:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe27 Oct 2026, 16:22 UTC
Hostname–
First seen27 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are community tab servers measured [2] and Rust wipe forecast [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 491 on average72/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average106/200
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 284 on average320/350
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average16/100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average403/450
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 253 on average299/325

Appendix AQuick answers

From the figures on this page.

About the server

A.1What is the location of Local Dev Server?

There is no region published for Local Dev Server. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 46.172.130.152:28015.

A.2How reliable is Local Dev Server, and is it currently online?

At the present moment, Local Dev Server is offline; it was last seen 2 days 5 hours ago. The server was up 0% of the time over the last 2 full days, 0 of 48 hours. The first record of it by Rust Statistics dates to 27 October 2026.

A.3What version of Rust is run on Local Dev Server?

Rust network protocol 2635 and build 168909 is the version that Local Dev Server runs, on Windows. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.4What schedule does Local Dev Server follow for wipes?

The record of Local Dev Server's wipes is not yet sufficient to establish its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 2 days 9 hours ago.

Player count

A.5What is the rank of Local Dev Server among Rust servers?

Ranked by player hours across seven days, Local Dev Server holds #11,413, in the top 51% of all ranked servers.

A.6What is the population level of Local Dev Server?

Local Dev Server is not online now; 2 days 5 hours have passed since it was last seen. Averaged over the last seven days: 1 players; the same period peaks at 1.

Tags and filters

A.7How should the tags on Local Dev Server be interpreted?

The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp10 (Max players): 10 slots are available; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): A region code has not been set, which Local Dev Server publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.8Where can Local Dev Server be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Local Dev Server: Rust community servers, measured. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Settings and map

A.9Which settings and rules are in force on Local Dev Server?

No gather rate appears in the name of Local Dev Server. At 8 players, the group limit equals the game's default. The mode is survival, which means the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. It is a community server, as the browser's Community listing shows. The server has VAC off, Valve's anti-cheat.

A.10What is the map for Local Dev Server?

On Local Dev Server the terrain is procedural, built by the game itself.

How to join

A.11What is the process for joining Local Dev Server?

Enter client.connect 46.172.130.152:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp10Max players. 10 slots are available.
ts8Group limit. The team cap is 8, which is the game default.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. The game build is 168909.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Community tab servers measured. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.