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CFGaming Rust

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 9m ago · 46.229.45.210:28015

Abstract

We describe the public Rust server CFGaming Rust, reached at 46.229.45.210:28015. At the last check it held 0 of 25 places, against a seven-day mean of 01. It ranks #15,404 of all servers, the top 69%. It last wiped 26d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/250% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,404top 69%
Last wipe26d agono schedule published
Next wipe38d 20hThu 5 Nov, 19:00 UTCfw

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123423:0008:0017:0003:0012:0021:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040023:0008:0017:0003:0012:0021:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: force wipes only

The next wipe is expected Thursday 5 November, 19:00 UTC, in 8d 20h. The force wipe (high confidence).

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak0players, last three wipes
Table 3: Coming wipes, as expected.
When (UTC)InKind
Thu 5 Nov, 19:008d 20hforce wipefw
Thu 3 Dec, 19:0036d 20hforce wipefw
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 4: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 1 Oct, 18:08fw26d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of CFGaming Rust
Figure 5: The map: Procedural Map, size 3500, seed 1337. Open on RustMaps.
Table 5: The server's published settings.
Address46.229.45.210:28015
Region–
Max players25
Group limit8, the default
Wipe schedule–
Last wipe1 Oct 2026, 18:08 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size3500
Seed1337

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are player-run rust server list [2] and predicted wipe schedule [3].

Table 6: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 511 on average564/625
Rustoria.co - EU MainEU · groups of 16+ · weekly · 340 on average36/250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 337 on average68/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 316 on average281/325
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 280 on average116/200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 261 on average122/150

Appendix AQuick answers

From the figures on this page.

About the server

A.1Does CFGaming Rust perform well?

Over the past 48 hours, it ran at an average of 175 server fps, with a low of 143. The highest number of entities it carried was 66,385, comprising buildings, deployables and all other objects. The peak memory usage was 3,001 MB. When fps is low and entity count climbs, players feel lag.

A.2What location does CFGaming Rust have?

No region is published by CFGaming Rust. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 46.229.45.210:28015.

A.3What is the online status and reliability of CFGaming Rust?

CFGaming Rust is online at this time. It last restarted around 6 days 17 hours ago, according to its reported uptime. Of the 168 hours in the last 7 full days, 168 were served, an availability of 100%. Its first appearance in Rust Statistics's records is 13 September 2026.

A.4What is the Rust version for CFGaming Rust?

Rust network protocol 2634 and build 167781 is the version that CFGaming Rust runs, on Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.5On what cycle does CFGaming Rust wipe?

The only wipe for CFGaming Rust is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; this server's next wipe is then. The world currently in use was created 26 days 4 hours ago.

A.6What happens on CFGaming Rust when wipe day arrives?

The average busiest point of recent wipes was 0 players. The crowd reached its maximum 0 hours after the latest wipe.

Player count

A.7What position does CFGaming Rust occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts CFGaming Rust at #15,404, within the top 69% of ranked servers.

A.8What is the population level of CFGaming Rust?

On CFGaming Rust, 0 of the 25 slots are occupied at present. The seven-day average for this server is 0 players.

Tags, lists

A.9What is the meaning of the tags on CFGaming Rust?

gmrust (Game mode): This is survival as standard Rust plays; mp25 (Max players): 25 slots are available; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Build 167781 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set: these are the tags CFGaming Rust publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.10Where can CFGaming Rust be found among the Rust Statistics lists and filters?

The Rust Statistics lists that CFGaming Rust fits are: Rust community servers, measured. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Settings and map

A.11Under what rules and settings does CFGaming Rust operate?

Its name carries no gather rate for CFGaming Rust. The group cap is 8 players, which is the default in the game. survival is the game mode here; gather, build and raid: the standard game. Players may raid and fight one another. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

A.12What map is in use on CFGaming Rust?

Generated by the game from seed 1337, the procedural map on CFGaming Rust measures 3,500. Because size and seed determine the map, RustMaps can show it, linked from this page.

Connection

A.13How do you connect to CFGaming Rust?

Press F1 inside Rust to open the console and enter client.connect 46.229.45.210:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp25,ptrak,$r?,v2634,gmrust,cs167781,ts8.

Table 7: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp25Max players. 25 slots are available.
ts8Group limit. 8 per team, the value the game sets by default.
v2634Protocol. Your game must run protocol 2634 to connect.
cs167781Build. Build 167781 is the one running.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Player-run rust server list. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.