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LocalServer

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 43d ago · 46.98.158.245:28015

Abstract

We describe the public Rust server LocalServer, reached at 46.98.158.245:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #14,462 of all servers. It last wiped 43d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/5000% full
In the queue0no queue
Seven-day mean0peak –
Rank2#14,462no region published
Last wipe43d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

No rank history yet.
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address46.98.158.245:28015
Region–
Max players500
Group limit8, the default
Wipe schedule–
Last wipe13 Sep 2026, 22:07 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are rust community servers listed [2] and predicted wipe schedule [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 501 on average782/850
Rustoria.co - EU MainEU · groups of 16+ · weekly · 347 on average49/250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 342 on average119/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 314 on average471/525
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 281 on average274/350
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 258 on average205/300

Appendix AQuick answers

From the figures on this page.

Server details

A.1In which location is LocalServer based?

No region is published by LocalServer. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 46.98.158.245:28015 is its address.

A.2How reliable is LocalServer, and is it currently online?

LocalServer is currently offline, with the last sighting 43 days 21 hours ago. The server was up 0% of the time over the last 7 full days, 0 of 168 hours. Its first appearance in Rust Statistics's records is 13 September 2026.

A.3What is the Rust version for LocalServer?

The version of Rust on LocalServer is network protocol 2633 and build 163794, and the operating system is Windows. To join, your game must use the same protocol; Steam handles the update for you.

Wipe schedule

A.4On what cycle does LocalServer wipe?

There are not yet enough recorded wipes for LocalServer to reveal its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. 43 days 21 hours have passed since the current world was generated.

Population

A.5How does LocalServer compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts LocalServer at #14,462, within the top – of ranked servers.

A.6How would you characterise the player activity on LocalServer?

LocalServer is not online now; 43 days 21 hours have passed since it was last seen.

Tags, lists

A.7What do the tags associated with LocalServer signify?

Tags from LocalServer, read by the game's server browser, are gmrust (Game mode): This is survival as standard Rust plays; mp500 (Max players): The slot count is 500; ts8 (Group limit): 8 per team, the value the game sets by default; v2633 (Protocol): The game protocol is 2633; your client must match it to join; cs163794 (Build): This server runs game build 163794; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.8Where can LocalServer be found among the Rust Statistics lists and filters?

The Rust Statistics lists that LocalServer fits are: Rust community servers, measured. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Settings and map

A.9What are the settings and rules that govern LocalServer?

Its name carries no gather rate for LocalServer. At 8 players, the group limit equals the game's default. The mode is survival, which means gather, build and raid: the standard game. Fighting and raiding between players are both permitted. Community is its category in the server browser. VAC, Valve's anti-cheat, is enabled.

A.10On which map does LocalServer take place?

On LocalServer the terrain is procedural, built by the game itself.

How to join

A.11What steps are required to join LocalServer?

Enter client.connect 46.98.158.245:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp500,ptrak,$r?,v2633,gmrust,cs163794,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp500Max players. The slot count is 500.
ts8Group limit. 8 per team, the value the game sets by default.
v2633Protocol. The game protocol is 2633; your client must match it to join.
cs163794Build. This server runs game build 163794.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Rust community servers listed. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.