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Name of Server as Shown on the Client Server List

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 11m ago · 47.161.111.75:28015

Abstract

We describe the public Rust server Name of Server as Shown on the Client Server List, reached at 47.161.111.75:28015. At the last check it held 0 of 10 places, against a seven-day mean of 0 and a peak of 11. It ranks #13,074 of all servers, the top 59%. It last wiped 1d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak 1, 48 h peak 1
Rank2#13,074top 59%
Last wipe1d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeakWipe
00.250.50.75122:0004:0009:0023:0004:0010:00Wiped Mon 26 Oct, 22:41 UTCWIPE
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
Server fpsWipe
05010015020022:0004:0009:0023:0004:0010:00Wiped Mon 26 Oct, 22:41 UTCWIPE
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct.

4Rank

The server stands in the top 59% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Name of Server as Shown on the Client Server List
Figure 4: The map: Procedural Map, size 4000, seed 1234. Open on RustMaps.
Table 3: The server's published settings.
Address47.161.111.75:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe26 Oct 2026, 22:41 UTC
Hostname–
First seen26 Oct 2026
MapProcedural Map
Size4000
Seed1234

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are player-run rust server list [2] and servers wiping soon [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 541 on average656/675
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average439/425
Rustoria.co - EU MainEU · groups of 16+ · weekly · 310 on average44/250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 310 on average47/250
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 270 on average179/200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 266 on average108/125

Appendix AQuick answers

From the figures on this page.

About the server

A.1How well does Name of Server as Shown on the Client Server List run?

The server fps averaged 118 over the last 48 hours, never dropping below 105. Buildings, deployables and all other world objects counted together reached a maximum of 92,039 entities. The peak memory usage was 2,367 MB. When fps is low and entity count climbs, players feel lag.

A.2What location does Name of Server as Shown on the Client Server List have?

A region is not published by Name of Server as Shown on the Client Server List. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 47.161.111.75:28015.

A.3What is the online status and reliability of Name of Server as Shown on the Client Server List?

Name of Server as Shown on the Client Server List is online at this time. It last restarted around 35 hours ago, according to its reported uptime. Its uptime over the last full day (1 day) was 67%, with 16 of 24 hours online. The first record of it by Rust Statistics dates to 26 October 2026.

A.4What version of Rust is run on Name of Server as Shown on the Client Server List?

Name of Server as Shown on the Client Server List is running Rust network protocol 2635 and build 168909 on the Windows operating system. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.5What schedule does Name of Server as Shown on the Client Server List follow for wipes?

Too few wipes by Name of Server as Shown on the Client Server List have been recorded to determine the pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 37 hours have passed since the current world was generated.

Population

A.6What is the rank of Name of Server as Shown on the Client Server List among Rust servers?

The seven-day player-hours ranking puts Name of Server as Shown on the Client Server List at #13,074, within the top 59% of ranked servers.

A.7At what level does Name of Server as Shown on the Client Server List operate in terms of players?

At this moment 0 players are on Name of Server as Shown on the Client Server List, which has 10 slots in total. Averaged over the last seven days: 0 players; the same period peaks at 1. Averaging 1 players, 22:00 UTC was the busiest hour of the past 48.

Tags, lists

A.8What is the meaning of the tags on Name of Server as Shown on the Client Server List?

gmrust (Game mode): Rust survival, in its standard form; mp10 (Max players): 10 slots are available; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set: these are the tags Name of Server as Shown on the Client Server List publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can Name of Server as Shown on the Client Server List be found among the Rust Statistics lists and filters?

Rust community servers, measured are the Rust Statistics lists that Name of Server as Shown on the Client Server List fits. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Rules, settings, map

A.10What are the settings and rules that govern Name of Server as Shown on the Client Server List?

Its name carries no gather rate for Name of Server as Shown on the Client Server List. At 8 players, the group limit equals the game's default. Listed as survival, the game mode is the standard mode, in which you gather, build and raid. Fighting and raiding between players are both permitted. The server browser lists it under Community. VAC is active: that is Valve's anti-cheat.

A.11What is the map for Name of Server as Shown on the Client Server List?

Generated by the game from seed 1234, the procedural map on Name of Server as Shown on the Client Server List measures 4,000. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

Connection

A.12How do you connect to Name of Server as Shown on the Client Server List?

Enter client.connect 47.161.111.75:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp10Max players. 10 slots are available.
ts8Group limit. The team cap is 8, which is the game default.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. This server runs game build 168909.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Player-run rust server list. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.