Rust StatisticsWorking papers on every public Rust server · 53,611 players now

Direct Protocol | Loopback Development

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 16d ago · 47.194.150.81:28035

Abstract

We describe the public Rust server Direct Protocol | Loopback Development, reached at 47.194.150.81:28035. It is offline at the last check, against a seven-day mean of 01. It ranks #15,441 of all servers, the top 71%. It last wiped 16d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/40% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,441top 71%
Last wipe16d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 71% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k12 Oct13 Oct15 Oct16 Oct18 Oct19 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak1players, last three wipes
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Mon 12 Oct, 14:1916d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 5: The map: Procedural Map.
Table 4: The server's published settings.
Address47.194.150.81:28035
Region–
Max players4
Group limit8, the default
Wipe schedule–
Last wipe12 Oct 2026, 14:19 UTC
Hostname–
First seen12 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are busiest community rust servers [2] and upcoming Rust wipes [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 519 on average361/400
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average336/350
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average38/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average32/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average48/100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 244 on average175/200

Appendix AQuick answers

From the figures on this page.

Server details

A.1What location does Direct Protocol | Loopback Development have?

There is no region published for Direct Protocol | Loopback Development. Rust Statistics does not look up the machine's location; it shows where the server says it is. 47.194.150.81:28035 is its address.

A.2What is the online status and reliability of Direct Protocol | Loopback Development?

At the present moment, Direct Protocol | Loopback Development is offline; it was last seen 16 days 10 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. Its first appearance in Rust Statistics's records is 12 October 2026.

A.3What is the Rust version for Direct Protocol | Loopback Development?

Rust network protocol 2634 and build 166652 is the version that Direct Protocol | Loopback Development runs, on Windows. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.4When are wipes carried out on Direct Protocol | Loopback Development?

Too few wipes by Direct Protocol | Loopback Development have been recorded to determine the pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The world currently in use was created 16 days 19 hours ago.

A.5How would you describe wipe day on Direct Protocol | Loopback Development?

Recent wipes saw an average peak of 1 players. The peak on the latest wipe came 0 hours after it began.

Population

A.6What position does Direct Protocol | Loopback Development occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts Direct Protocol | Loopback Development at #15,441, within the top 71% of ranked servers.

A.7At what level does Direct Protocol | Loopback Development operate in terms of players?

Direct Protocol | Loopback Development is not online now; 16 days 10 hours have passed since it was last seen.

Tags, lists

A.8How should the tags on Direct Protocol | Loopback Development be interpreted?

Tags from Direct Protocol | Loopback Development, read by the game's server browser, are gmrust (Game mode): Rust survival, in its standard form; mp4 (Max players): 4 slots are available; ts8 (Group limit): The team cap is 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.9Where can Direct Protocol | Loopback Development be found among the Rust Statistics lists and filters?

Rust community servers, measured are the Rust Statistics lists that Direct Protocol | Loopback Development fits. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Settings and map

A.10What are the settings and rules that govern Direct Protocol | Loopback Development?

Its name carries no gather rate for Direct Protocol | Loopback Development. At 8 players, the group limit equals the game's default. The mode is survival, which means gather, build and raid: the standard game. Combat and raiding against other players are allowed. The server browser lists it under Community. The server has VAC off, Valve's anti-cheat.

A.11What is the map for Direct Protocol | Loopback Development?

A procedural map, generated by the game, is what Direct Protocol | Loopback Development runs.

Connection

A.12How do you connect to Direct Protocol | Loopback Development?

Enter client.connect 47.194.150.81:28035 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp4,ptrak,$r?,v2634,gmrust,cs166652,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp4Max players. 4 slots are available.
ts8Group limit. The team cap is 8, which is the game default.
v2634Protocol. Your game must run protocol 2634 to connect.
cs166652Build. The game build is 166652.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Busiest community rust servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.