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DerpLife

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 7m ago · 47.195.138.70:28015

Abstract

We describe the public Rust server DerpLife, reached at 47.195.138.70:28015. At the last check it held 0 of 100 places, against a seven-day mean of 01. It ranks #15,349 of all servers, the top 69%. It last wiped 38d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/1000% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,349top 69%
Last wipe38d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123402:0011:0020:0005:0014:0000:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040002:0011:0020:0005:0014:0000:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of DerpLife
Figure 4: The map: Procedural Map, size 4000, seed 1337. Open on RustMaps.
Table 3: The server's published settings.
Address47.195.138.70:28015
Region–
Max players100
Group limit8, the default
Wipe schedule–
Last wipe20 Sep 2026, 16:08 UTC
Hostname–
First seen22 Oct 2026
MapProcedural Map
Size4000
Seed1337

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are rust community servers listed [2] and predicted wipe schedule [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 565 on average204/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average123/200
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average25/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 289 on average14/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average25/100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 251 on average30/225

Appendix AQuick answers

From the figures on this page.

About the server

A.1Is the performance of DerpLife smooth?

Over the past 48 hours, it ran at an average of 201 server fps, with a low of 181. Buildings, deployables and all other world objects counted together reached a maximum of 91,790 entities. Memory use peaked at 3,367 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2In which location is DerpLife based?

There is no region published for DerpLife. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 47.195.138.70:28015.

A.3What is the online status and reliability of DerpLife?

At the present moment, DerpLife is online. The uptime it reports indicates a restart about 4 days 17 hours ago. Of the 144 hours in the last 6 full days, 143 were served, an availability of 99%. Its first appearance in Rust Statistics's records is 22 October 2026.

A.4What version of Rust is run on DerpLife?

The version of Rust on DerpLife is network protocol 2633 and build 164530, and the operating system is Linux. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.5When are wipes carried out on DerpLife?

There are not yet enough recorded wipes for DerpLife to reveal its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The current world has been running for 38 days 9 hours.

Player count

A.6What is the rank of DerpLife among Rust servers?

Ranked by player hours across seven days, DerpLife holds #15,349, in the top 69% of all ranked servers.

A.7How would you characterise the player activity on DerpLife?

On DerpLife, 0 of the 100 slots are occupied at present. The mean population for the last seven days is 0.

Tags and filters

A.8How should the tags on DerpLife be interpreted?

The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp100 (Max players): It offers 100 slots; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2633 (Protocol): Your game must run protocol 2633 to connect; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set, which DerpLife publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.9Where can DerpLife be found among the Rust Statistics lists and filters?

These Rust Statistics lists include DerpLife: Rust community servers, measured. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Settings and map

A.10Which settings and rules are in force on DerpLife?

No gather rate appears in the name of DerpLife. At 8 players, the group limit equals the game's default. survival is the game mode here; gathering, building and raiding, as the game is usually played. Combat and raiding against other players are allowed. Community is its category in the server browser. The server has VAC on, Valve's anti-cheat.

A.11What is the map for DerpLife?

Size 4,000 and seed 1337 define the procedural, game-generated map on DerpLife. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

Connection

A.12How do you connect to DerpLife?

Press F1 inside Rust to open the console and enter client.connect 47.195.138.70:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp100Max players. It offers 100 slots.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2633Protocol. Your game must run protocol 2633 to connect.
cs164530Build. The game build is 164530.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Rust community servers listed. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.