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Test Vanilla

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 20d ago · 47.33.171.91:28015

Abstract

We describe the public Rust server Test Vanilla, reached at 47.33.171.91:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,829 of all servers, the top 72%. It last wiped 21d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/1500% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,829top 72%
Last wipe21d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 72% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k7 Oct9 Oct10 Oct12 Oct13 Oct15 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address47.33.171.91:28015
Region–
Max players150
Group limit8, the default
Wipe schedule–
Last wipe7 Oct 2026, 19:36 UTC
Hostname–
First seen7 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are community tab servers measured [2] and next Rust wipe times [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 554 on average395/500
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average242/300
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 295 on average41/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 294 on average31/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 273 on average69/100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 252 on average80/200

Appendix AQuick answers

From the figures on this page.

Server details

A.1In which location is Test Vanilla based?

There is no region published for Test Vanilla. Rust Statistics does not look up the machine's location; it shows where the server says it is. 47.33.171.91:28015 is its address.

A.2What is the reliability of Test Vanilla, and is it online?

Test Vanilla is currently offline, with the last sighting 20 days 4 hours ago. The server was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first observed on 7 October 2026 by Rust Statistics.

A.3What is the Rust version for Test Vanilla?

The version of Rust on Test Vanilla is network protocol 2634 and build 167058, and the operating system is Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.4On what cycle does Test Vanilla wipe?

Too few wipes by Test Vanilla have been recorded to determine the pattern. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. 21 days 3 hours have passed since the current world was generated.

Population

A.5What position does Test Vanilla occupy in the ranking of Rust servers?

Ranked by player hours across seven days, Test Vanilla holds #15,829, in the top 72% of all ranked servers.

A.6What is the population level of Test Vanilla?

At this moment Test Vanilla is offline, having last been seen 20 days 4 hours ago.

Tags, lists

A.7How should the tags on Test Vanilla be interpreted?

gmrust (Game mode): This is survival as standard Rust plays; mp150 (Max players): It offers 150 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): The game protocol is 2634; your client must match it to join; cs167058 (Build): The game build is 167058; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): A region code has not been set: these are the tags Test Vanilla publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.8Where can Test Vanilla be found among the Rust Statistics lists and filters?

Rust community servers, measured are the Rust Statistics lists that Test Vanilla fits. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules, settings, map

A.9What are the settings and rules that govern Test Vanilla?

The name of Test Vanilla states no gather rate. The group cap is 8 players, which is the default in the game. survival is the game mode here; gathering, building and raiding, as the game is usually played. Players may raid and fight one another. It is a community server, as the browser's Community listing shows. The server has VAC on, Valve's anti-cheat.

A.10On which map does Test Vanilla take place?

The game generates the map on Test Vanilla; that format is procedural.

How to join

A.11How do you connect to Test Vanilla?

Press F1 inside Rust to open the console and enter client.connect 47.33.171.91:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp150,ptrak,$r?,v2634,gmrust,cs167058,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp150Max players. It offers 150 slots.
ts8Group limit. 8 per team, the value the game sets by default.
v2634Protocol. The game protocol is 2634; your client must match it to join.
cs167058Build. The game build is 167058.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Community tab servers measured. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.