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Wickydackers

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 39d ago · 49.192.77.37:28015

Abstract

We describe the public Rust server Wickydackers, reached at 49.192.77.37:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #12,660 of all servers. It last wiped 39d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/425% full
In the queue0no queue
Seven-day mean0peak –
Rank2#12,660no region published
Last wipe39d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak2players, last three wipes
No hourly players around its wipes yet.
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Sat 19 Sep, 12:4539d ago 2 – running 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 5: The map: Procedural Map.
Table 4: The server's published settings.
Address49.192.77.37:28015
Region–
Max players4
Group limit8, the default
Wipe schedule–
Last wipe19 Sep 2026, 12:45 UTC
Hostname–
First seen19 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are player-run rust server list [2] and Rust wipe forecast [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 547 on average665/750
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average486/500
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 303 on average62/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 303 on average49/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 268 on average161/200
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 261 on average211/250

Appendix AQuick answers

From the figures on this page.

About the server

A.1What location does Wickydackers have?

A region is not published by Wickydackers. Rust Statistics does not look up the machine's location; it shows where the server says it is. 49.192.77.37:28015 is its address.

A.2How reliable is Wickydackers, and is it currently online?

Wickydackers is currently offline, with the last sighting 39 days 2 hours ago. The server was up 0% of the time over the last 7 full days, 0 of 168 hours. Its first appearance in Rust Statistics's records is 19 September 2026.

A.3What version of Rust is run on Wickydackers?

Wickydackers is running Rust network protocol 2633 and build 164530 on the Windows operating system. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.4What schedule does Wickydackers follow for wipes?

Too few wipes by Wickydackers have been recorded to determine the pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The current world has been running for 39 days 3 hours.

A.5What characterises wipe day on Wickydackers?

Recent wipes saw an average peak of 2 players. The crowd reached its maximum 0 hours after the latest wipe.

Player count

A.6What is the rank of Wickydackers among Rust servers?

Ranked by player hours across seven days, Wickydackers holds #12,660, in the top – of all ranked servers.

A.7At what level does Wickydackers operate in terms of players?

The last recorded sighting of Wickydackers was 39 days 2 hours ago; it is offline now.

Tags and filters

A.8What do the tags associated with Wickydackers signify?

Tags from Wickydackers, read by the game's server browser, are gmrust (Game mode): Rust survival, in its standard form; mp4 (Max players): The slot count is 4; ts8 (Group limit): 8 per team, the value the game sets by default; v2633 (Protocol): Your game must run protocol 2633 to connect; cs164530 (Build): This server runs game build 164530; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.9Where can Wickydackers be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Wickydackers: Rust community servers, measured. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Settings and map

A.10What are the settings and rules that govern Wickydackers?

No gather rate appears in the name of Wickydackers. No cap is given beyond the game's default of 8 players per group. survival is the game mode here; gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

A.11On which map does Wickydackers take place?

On Wickydackers the terrain is procedural, built by the game itself.

How to join

A.12What steps are required to join Wickydackers?

Enter client.connect 49.192.77.37:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp4,ptrak,$r?,v2633,gmrust,cs164530,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp4Max players. The slot count is 4.
ts8Group limit. 8 per team, the value the game sets by default.
v2633Protocol. Your game must run protocol 2633 to connect.
cs164530Build. This server runs game build 164530.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Player-run rust server list. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.