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Devblog 65 Legacy Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 24d ago · 5.230.5.204:28015

Abstract

We describe the public Rust server Devblog 65 Legacy Server, reached at 5.230.5.204:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,666 of all servers, the top 70%. It last wiped at an unknown time.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,666top 70%
Last wipe–no schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 70% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k4 Oct6 Oct7 Oct9 Oct10 Oct12 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address5.230.5.204:28015
Region–
Max players10
Group limitnot published
Wipe schedule–
Last wipe–
Hostname–
First seen4 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are rust community servers listed [2] and next Rust wipe times [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average546/625
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average433/450
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 290 on average162/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average59/100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 275 on average199/250
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 236 on average314/225

Appendix AQuick answers

From the figures on this page.

About the server

A.1What location does Devblog 65 Legacy Server have?

No region is published by Devblog 65 Legacy Server. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 5.230.5.204:28015 is its address.

A.2What is the reliability of Devblog 65 Legacy Server, and is it online?

Devblog 65 Legacy Server is currently offline, with the last sighting 24 days 5 hours ago. The server was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first observed on 4 October 2026 by Rust Statistics.

A.3What is the Rust version for Devblog 65 Legacy Server?

Devblog 65 Legacy Server is running Rust network protocol 1695 on the Windows operating system. To join, your game must use the same protocol; Steam handles the update for you.

Wipe schedule

A.4When are wipes carried out on Devblog 65 Legacy Server?

There are not yet enough recorded wipes for Devblog 65 Legacy Server to reveal its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers.

Player count

A.5What is the rank of Devblog 65 Legacy Server among Rust servers?

The seven-day player-hours ranking puts Devblog 65 Legacy Server at #15,666, within the top 70% of ranked servers.

A.6How would you characterise the player activity on Devblog 65 Legacy Server?

The last recorded sighting of Devblog 65 Legacy Server was 24 days 5 hours ago; it is offline now.

Tags and filters

A.7How should the tags on Devblog 65 Legacy Server be interpreted?

The game's server browser reads mp10 (Max players): 10 slots are available; v1695 (Protocol): Joining requires the same game version: protocol 1695; hc315fe87 (Custom tag): This is not a standard Rust tag: it was set by the owner or by a plugin, which Devblog 65 Legacy Server publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.8Where can Devblog 65 Legacy Server be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Devblog 65 Legacy Server fits are: Rust community servers, measured. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all.

Rules, settings, map

A.9Which settings and rules are in force on Devblog 65 Legacy Server?

Its name carries no gather rate for Devblog 65 Legacy Server. No group limit is published. The mode is survival, which means gathering, building and raiding, as the game is usually played. Players may raid and fight one another. Community is its category in the server browser. VAC is inactive: the anti-cheat from Valve is off.

A.10What is the map for Devblog 65 Legacy Server?

The game generates the map on Devblog 65 Legacy Server; that format is procedural.

How to join

A.11How do you connect to Devblog 65 Legacy Server?

Enter client.connect 5.230.5.204:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp10,v1695,hc315fe87.

Table 5: The server's tags and their meanings.
TagMeaning
Game
mp10Max players. 10 slots are available.
v1695Protocol. Joining requires the same game version: protocol 1695.
Other
hc315fe87Custom tag. This is not a standard Rust tag: it was set by the owner or by a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Rust community servers listed. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.