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RootyToots corrosion

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 17d ago · 5.39.17.29:25362

Abstract

We describe the public Rust server RootyToots corrosion, reached at 5.39.17.29:25362. It is offline at the last check, against a seven-day mean of 01. It ranks #15,555 of all servers, the top 71%. It last wiped 20d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/200% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,555top 71%
Last wipe20d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 71% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct7 Oct13 Oct19 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap11.4 daysbetween real wipes
On rhythm0%of its recent wipes
Wipe-day peak1players, last three wipes
Crowd held0%else halves by day 3
Fri 9 OctThu 17 SepWed 16 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Fri 9 Oct, 04:0920d ago 0 – running 0
Thu 17 Sep, 06:2242d ago 1 halved by day 3 21.9 d 0
Wed 16 Sep, 08:4143d ago 1 – 0.9 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of RootyToots corrosion
Figure 5: The map: Procedural Map, size 2500, seed 627919762. Open on RustMaps.
Table 4: The server's published settings.
Address5.39.17.29:25362
Region–
Max players20
Group limit8, the default
Wipe schedule–
Last wipe9 Oct 2026, 04:09 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size2500
Seed627919762

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are community tab servers measured [2] and next Rust wipe times [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 503 on average159/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average184/250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average604/675
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average37/100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average687/775
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 245 on average561/625

Appendix AQuick answers

From the figures on this page.

Server details

A.1What location does RootyToots corrosion have?

A region is not published by RootyToots corrosion. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 5.39.17.29:25362.

A.2What is the reliability of RootyToots corrosion, and is it online?

At the present moment, RootyToots corrosion is offline; it was last seen 17 days 14 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. Its first appearance in Rust Statistics's records is 13 September 2026.

A.3What version of Rust is run on RootyToots corrosion?

Rust network protocol 2634 and build 167231 is the version that RootyToots corrosion runs, on Linux. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.4When are wipes carried out on RootyToots corrosion?

Prediction of the next wipe is impossible for RootyToots corrosion, which wipes irregularly. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. 20 days 18 hours have passed since the current world was generated.

A.5What happens on RootyToots corrosion when wipe day arrives?

The average busiest point of recent wipes was 1 players. The crowd reached its maximum 0 hours after the latest wipe. For 0% of recent wipes, the population did not fall below half the peak before the next wipe. If not, the population dropped below half by day 3.

Population

A.6What is the rank of RootyToots corrosion among Rust servers?

Ranked by player hours across seven days, RootyToots corrosion holds #15,555, in the top 71% of all ranked servers.

A.7At what level does RootyToots corrosion operate in terms of players?

At this moment RootyToots corrosion is offline, having last been seen 17 days 14 hours ago.

Tags, lists

A.8What do the tags associated with RootyToots corrosion signify?

The game's server browser reads gmrust (Game mode): Survival on standard Rust rules; mp20 (Max players): It offers 20 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167231 (Build): Build 167231 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set, which RootyToots corrosion publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.9Where can RootyToots corrosion be found among the Rust Statistics lists and filters?

Rust community servers, measured are the Rust Statistics lists that RootyToots corrosion fits. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Settings and map

A.10What are the settings and rules that govern RootyToots corrosion?

Its name carries no gather rate for RootyToots corrosion. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is gather, build and raid: the standard game. Players may raid and fight one another. The server browser lists it under Community. VAC is active: that is Valve's anti-cheat.

A.11What is the map for RootyToots corrosion?

Size 2,500 and seed 627919762 define the procedural, game-generated map on RootyToots corrosion. Because size and seed determine the map, RustMaps can show it, linked from this page.

How to join

A.12How do you connect to RootyToots corrosion?

Enter client.connect 5.39.17.29:25362 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp20,ptrak,$r?,v2634,gmrust,cs167231,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp20Max players. It offers 20 slots.
ts8Group limit. 8 per team, the value the game sets by default.
v2634Protocol. Your game must run protocol 2634 to connect.
cs167231Build. Build 167231 is the one running.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Community tab servers measured. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.