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Local Debug (no EAC)

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 35d ago · 5.76.183.4:28015

Abstract

We describe the public Rust server Local Debug (no EAC), reached at 5.76.183.4:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #13,198 of all servers, the top 57%. It last wiped 51d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/812% full
In the queue0no queue
Seven-day mean0peak –
Rank2#13,198top 57%
Last wipe51d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 57% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep25 Sep27 Sep29 Sep
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address5.76.183.4:28015
Region–
Max players8
Group limit8, the default
Wipe schedule–
Last wipe6 Sep 2026, 05:24 UTC
Hostname–
First seen17 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are community tab servers measured [2] and next Rust wipe times [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 515 on average528/625
Rustoria.co - EU MainEU · groups of 16+ · weekly · 338 on average32/250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 335 on average54/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average274/325
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average109/200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 262 on average121/150

Appendix AQuick answers

From the figures on this page.

About the server

A.1In which location is Local Debug (no EAC) based?

No region is published by Local Debug (no EAC). Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 5.76.183.4:28015.

A.2What is the reliability of Local Debug (no EAC), and is it online?

Local Debug (no EAC) is currently offline, with the last sighting 35 days 6 hours ago. The server was up 0% of the time over the last 7 full days, 0 of 168 hours. Its first appearance in Rust Statistics's records is 17 September 2026.

A.3What is the Rust version for Local Debug (no EAC)?

The version of Rust on Local Debug (no EAC) is network protocol 2633 and build 163207, and the operating system is Windows. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.4On what cycle does Local Debug (no EAC) wipe?

Too few wipes by Local Debug (no EAC) have been recorded to determine the pattern. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 51 days 17 hours ago.

Player count

A.5How does Local Debug (no EAC) compare with other Rust servers in the rankings?

Ranked by player hours across seven days, Local Debug (no EAC) holds #13,198, in the top 57% of all ranked servers.

A.6At what level does Local Debug (no EAC) operate in terms of players?

At this moment Local Debug (no EAC) is offline, having last been seen 35 days 6 hours ago.

Tags and filters

A.7How should the tags on Local Debug (no EAC) be interpreted?

gmrust (Game mode): This is survival as standard Rust plays; mp8 (Max players): 8 slots are available; ts8 (Group limit): The team cap is 8, which is the game default; v2633 (Protocol): Joining requires the same game version: protocol 2633; cs163207 (Build): This server runs game build 163207; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset: these are the tags Local Debug (no EAC) publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.8Where can Local Debug (no EAC) be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Local Debug (no EAC) fits are: Rust community servers, measured. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules, settings, map

A.9What are the settings and rules that govern Local Debug (no EAC)?

Its name carries no gather rate for Local Debug (no EAC). At 8 players, the group limit equals the game's default. Listed as survival, the game mode is the standard mode, in which you gather, build and raid. Fighting and raiding between players are both permitted. The server browser lists it under Community. VAC is not in use; Valve's anti-cheat is off.

A.10What map is in use on Local Debug (no EAC)?

On Local Debug (no EAC) the terrain is procedural, built by the game itself.

Connection

A.11What is the process for joining Local Debug (no EAC)?

Enter client.connect 5.76.183.4:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp8,ptrak,$r?,v2633,gmrust,cs163207,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp8Max players. 8 slots are available.
ts8Group limit. The team cap is 8, which is the game default.
v2633Protocol. Joining requires the same game version: protocol 2633.
cs163207Build. This server runs game build 163207.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Community tab servers measured. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.