Delimited Gaming Private PvE
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 3h ago · 50.35.89.41:28015
Abstract
We describe the public Rust server Delimited Gaming Private PvE, reached at 50.35.89.41:28015. At the last check it held 0 of an unpublished number of places, against a seven-day mean of 0 and a peak of 21. It ranks #4,415 of all servers, the top 20%. It last wiped 6d ago.
Keywordsvanilla
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 20% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 4.8 days | between real wipes |
| On rhythm | 33% | of its recent wipes |
| Wipe-day peak | 1 | players, last three wipes |
| Crowd held | 50% | else halves by day 2 |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Fri 9 Oct, 20:5918d ago | 2 | – | running | 1 |
| Fri 2 Oct, 22:5325d ago | 1 | halved by day 2 | 6.9 d | 0 |
| Thu 1 Oct, 22:42fw26d ago | 1 | – | 1 d | 0 |
| Sun 27 Sep, 02:3431d ago | 2 | held half | 4.8 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 50.35.89.41:28015 |
|---|---|
| Region | – |
| Max players | – |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 22 Oct 2026, 18:13 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | 4800 |
| Seed | 956306104 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are player-run rust server list [2], rust servers with no mods [3] and Rust wipe forecast [4].
| Server | Players |
|---|---|
| Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 552 on average | 636/675 |
| Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average | 485/525 |
| Rusty Moose |EU Main|EU · groups of 12+ · weekly · 299 on average | 59/250 |
| Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average | 36/250 |
| Rustafied.com - EU FridayEU · groups of 16+ · weekly · 271 on average | 138/200 |
| Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 254 on average | 255/300 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1Does Delimited Gaming Private PvE perform well?
Over the past 48 hours, it ran at an average of 230 server fps, with a low of 218. Buildings, deployables and all other world objects counted together reached a maximum of 129,713 entities. Its highest memory usage was 4,317 MB. Players experience lag when fps is low and the entity count is rising.
A.2What is the location of Delimited Gaming Private PvE?
There is no region published for Delimited Gaming Private PvE. Rust Statistics does not look up the machine's location; it shows where the server says it is. 50.35.89.41:28015 is its address.
A.3What is the online status and reliability of Delimited Gaming Private PvE?
Delimited Gaming Private PvE is online at this time. It last restarted around 2 days 17 hours ago, according to its reported uptime. The server was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first observed on 13 September 2026 by Rust Statistics.
A.4What version of Rust is run on Delimited Gaming Private PvE?
Delimited Gaming Private PvE is running Rust network protocol 2635 and build 168909 on the Linux operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe schedule
A.5When are wipes carried out on Delimited Gaming Private PvE?
No next wipe can be predicted for Delimited Gaming Private PvE since its wipes occur at irregular intervals. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The current world has been running for 6 days 1 hours.
A.6How would you describe wipe day on Delimited Gaming Private PvE?
The average busiest point of recent wipes was 1 players. The crowd reached its maximum 1 hours after the latest wipe. For 50% of recent wipes, the population did not fall below half the peak before the next wipe. Otherwise, a fall below half took place by day 2.
Player count
A.7How does Delimited Gaming Private PvE compare with other Rust servers in the rankings?
Ranked by player hours across seven days, Delimited Gaming Private PvE holds #4,415, in the top 20% of all ranked servers.
A.8At what level does Delimited Gaming Private PvE operate in terms of players?
At this moment, the player count on Delimited Gaming Private PvE stands at 0. Averaged over the last seven days: 0 players; the same period peaks at 2. The busiest hour of the last 48 is 10:00 UTC, averaging 1 players.
Tags, lists
A.9What do the tags associated with Delimited Gaming Private PvE signify?
gmrust (Game mode): Survival on standard Rust rules; mp0 (Max players): It offers 0 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset; ^v (Vanilla): This is the game as Facepunch ships it, with rates, kits and rules unaltered: these are the tags Delimited Gaming Private PvE publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.10Where can Delimited Gaming Private PvE be found among the Rust Statistics lists and filters?
The Rust Statistics lists that Delimited Gaming Private PvE fits are: Rust community servers, measured and Vanilla Rust servers. These filters on the server list return it: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.
Rules, settings, map
A.11Which settings and rules are in force on Delimited Gaming Private PvE?
No gather rate appears in the name of Delimited Gaming Private PvE. At 8 players, the group limit equals the game's default. The mode is survival, which means gather, build and raid: the standard game. Fighting and raiding between players are both permitted. The server browser lists it under Community. By its own label, vanilla, this is the game as Facepunch ships it, with rates, kits and rules unaltered. VAC, Valve's anti-cheat, is enabled.
A.12What map is in use on Delimited Gaming Private PvE?
The game generates Delimited Gaming Private PvE's procedural map at size 4,800, from seed 956306104. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.
Connection
A.13What steps are required to join Delimited Gaming Private PvE?
Press F1 inside Rust to open the console and enter client.connect 50.35.89.41:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp0,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp0 | Max players. It offers 0 slots. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2635 | Protocol. The game protocol is 2635; your client must match it to join. |
cs168909 | Build. Build 168909 is the one running. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. The region code is unset. |
| Difficulty | |
^v | Vanilla. This is the game as Facepunch ships it, with rates, kits and rules unaltered. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Player-run rust server list. ruststatistics.org/top-rust-community-servers.
- [3]Rust Statistics. Rust servers with no mods. ruststatistics.org/top-vanilla-rust-servers.
- [4]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.