Hazard's Island | Biweekly
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 11m ago · 50.99.7.47:28025
Abstract
We describe the public Rust server Hazard's Island | Biweekly, reached at 50.99.7.47:28025 and hosted in NA. At the last check it held 0 of 50 places, against a seven-day mean of 0 and a peak of 11. It ranks #14,359 of all servers, the top 65%, and #1465 in NA. It last wiped 12d ago on a published biweekly schedule; the next wipe is expected Thursday 29 October, 18:11 UTC, its biweekly schedule tag.
Keywordsbiweekly wipes vanilla oxide premium
1Summary statistics

2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 65% of all ranked servers, the top 78% in NA. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: from its schedule tag
The next wipe is expected Thursday 29 October, 18:11 UTC, in 1d 8h. Its biweekly schedule tag (low confidence).
| Measure | Value | Note |
|---|---|---|
| Usual gap | 7 days | between real wipes |
| On rhythm | 0% | of its recent wipes |
| Wipe-day peak | 0 | players, last three wipes |
| When (UTC) | In | Kind |
|---|---|---|
| Thu 29 Oct, 18:11 | 1d 8h | its own schedule |
| Thu 5 Nov, 19:00 | 8d 9h | force wipefw |
| Thu 12 Nov, 18:11 | 15d 8h | its own schedule |
| Thu 26 Nov, 18:11 | 29d 8h | its own schedule |
| Thu 3 Dec, 19:00 | 36d 9h | force wipefw |
| Thu 10 Dec, 18:11 | 43d 8h | its own schedule |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Thu 15 Oct, 18:1112d ago | 0 | – | running | 0 |
| Sun 11 Oct, 00:4517d ago | 0 | – | 4.7 d | 0 |
| Thu 1 Oct, 18:00fw26d ago | 0 | – | 9.3 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 50.99.7.47:28025 |
|---|---|
| Region | NA |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | biweekly |
| Last wipe | 15 Oct 2026, 18:11 UTC |
| Hostname | – |
| First seen | 30 Sep 2026 |
| Map | Procedural Map |
| Size | 3800 |
| Seed | 1151947884 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are Rust servers in North America [2], community tab servers measured [3], rust servers with no mods [4] and predicted wipe schedule [5].
| Server | Players |
|---|---|
| Rustopia.gg - US MediumNA · groups of 12+ · biweekly · 109 on average | 9/200 |
| Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 80 on average | 8/200 |
| Rustoria.co - US Medium PremiumNA · groups of 12+ · biweekly · 47 on average | 7/200 |
| Gringers Solo Only | Noob Friendly Oct 22NA · groups of 8+ · biweekly · 40 on average | 21/100 |
| Reddit.com/r/PlayRust - US BiweeklyNA · groups of 12+ · biweekly · 33 on average | 6/200 |
| Rustafied.com - US Medium - LargeNA · groups of 16+ · biweekly · 32 on average | 4/100 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1Is the performance of Hazard's Island | Biweekly smooth?
Its average server fps over the last 48 hours was 60, with a minimum of 59. The highest number of entities it carried was 80,520, comprising buildings, deployables and all other objects. Its highest memory usage was 2,259 MB. When fps is low and entity count climbs, players feel lag.
A.2In which location is Hazard's Island | Biweekly based?
The NA tag places Hazard's Island | Biweekly in North America, as it lists itself. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 50.99.7.47:28025.
A.3What is the online status and reliability of Hazard's Island | Biweekly?
At the present moment, Hazard's Island | Biweekly is online. The uptime it reports indicates a restart about 22 hours ago. Its uptime over the last full days (7 days) was 100%, with 168 of 168 hours online. Its first appearance in Rust Statistics's records is 30 September 2026.
A.4What version of Rust is run on Hazard's Island | Biweekly?
The version of Rust on Hazard's Island | Biweekly is network protocol 2635 and build 168909, and the operating system is Linux. To join, your game must use the same protocol; Steam handles the update for you.
Wipe timing
A.5What schedule does Hazard's Island | Biweekly follow for wipes?
Because too few wipes of Hazard's Island | Biweekly are recorded to confirm the schedule, the tag governs the prediction. On Thursday 29 October at 18:11 UTC the next wipe is expected. 12 days 15 hours have passed since the current world was generated. The server's tags give a wipe schedule of every two weeks.
A.6What happens on Hazard's Island | Biweekly when wipe day arrives?
The average busiest point of recent wipes was 0 players. The crowd reached its maximum 0 hours after the latest wipe.
Player count
A.7What is the rank of Hazard's Island | Biweekly among Rust servers?
The seven-day player-hours ranking gives Hazard's Island | Biweekly #14,359, in the top 65% of ranked servers and #1,465 in North America.
A.8At what level does Hazard's Island | Biweekly operate in terms of players?
The current population of Hazard's Island | Biweekly is 0, drawn from 50 slots. The peak over seven days is 1, against an average of 0.
Tags and filters
A.9How should the tags on Hazard's Island | Biweekly be interpreted?
gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): The slot count is 50; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set; ^b (Biweekly): Wipes take place once a fortnight; ^v (Vanilla): This is the game as Facepunch ships it, with rates, kits and rules unaltered; ^q (Premium): Entry is limited to players holding Rust's premium status; ^o (Oxide): Plugins are handled by Oxide (uMod); NA (North America): In the server browser it is filed under North America: these are the tags Hazard's Island | Biweekly publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.10Where can Hazard's Island | Biweekly be found among the Rust Statistics lists and filters?
Rust community servers, measured, North American server statistics and Vanilla Rust servers are the Rust Statistics lists that Hazard's Island | Biweekly fits. These filters on the server list return it: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Biweekly ^b, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Rules, settings, map
A.11Under what rules and settings does Hazard's Island | Biweekly operate?
The name of Hazard's Island | Biweekly states no gather rate. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Combat and raiding against other players are allowed. The server browser lists it under Community. Oxide plugins are running. It describes itself as vanilla, which is to say this is the game as Facepunch ships it, with rates, kits and rules unaltered. Entry is limited to players holding Rust's premium status. The server has VAC on, Valve's anti-cheat.
A.12What is the map for Hazard's Island | Biweekly?
Generated by the game from seed 1151947884, the procedural map on Hazard's Island | Biweekly measures 3,800. Because size and seed determine the map, RustMaps can show it, linked from this page.
Connection
A.13How do you connect to Hazard's Island | Biweekly?
Press F1 inside Rust to open the console and enter client.connect 50.99.7.47:28025. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection. Entry is limited to players holding Rust's premium status. The website for this server is https://canadiangameforces.com.
Appendix BServer tags
What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,^b,^v,NA,gmrust,cs168909,^q,ts8,^o.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp50 | Max players. The slot count is 50. |
ts8 | Group limit. The team cap is 8, which is the game default. |
v2635 | Protocol. The game protocol is 2635; your client must match it to join. |
cs168909 | Build. The game build is 168909. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. A region code has not been set. |
| Wipe schedule | |
^b | Biweekly. Wipes take place once a fortnight. |
| Difficulty | |
^v | Vanilla. This is the game as Facepunch ships it, with rates, kits and rules unaltered. |
| Mods and access | |
^q | Premium. Entry is limited to players holding Rust's premium status. |
^o | Oxide. Plugins are handled by Oxide (uMod). |
| Region | |
NA | North America. In the server browser it is filed under North America. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Appendix CAbout this server, in its own words
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Rust servers in North America. ruststatistics.org/top-us-rust-servers.
- [3]Rust Statistics. Community tab servers measured. ruststatistics.org/top-rust-community-servers.
- [4]Rust Statistics. Rust servers with no mods. ruststatistics.org/top-vanilla-rust-servers.
- [5]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.