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A Rust Staging Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 11m ago · 51.161.199.206:28051

Abstract

We describe the public Rust server A Rust Staging Server, reached at 51.161.199.206:28051. At the last check it held 0 of an unpublished number of places, against a seven-day mean of 01. It ranks #15,358 of all servers, the top 69%. It last wiped 31d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/?no limit published
In the queue0no queue
Seven-day mean0peak –
Rank2#15,358top 69%
Last wipe31d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123404:0013:0022:0007:0016:0002:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
02040608004:0013:0022:0007:0016:0002:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak0players, last three wipes
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Sun 27 Sep, 23:4531d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of A Rust Staging Server
Figure 5: The map: Custom Map, size 4250, seed 224871.
Table 4: The server's published settings.
Address51.161.199.206:28051
Region–
Max players–
Group limit8, the default
Wipe schedule–
Last wipe27 Sep 2026, 23:45 UTC
Hostname–
First seen13 Sep 2026
MapCustom Map
Size4250
Seed224871

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are player-run rust server list [2] and upcoming Rust wipes [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 555 on average135/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average117/200
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average12/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 286 on average22/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average11/100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 250 on average21/200

Appendix AQuick answers

From the figures on this page.

About the server

A.1Is the performance of A Rust Staging Server smooth?

The server fps averaged 60 over the last 48 hours, never dropping below 59. Buildings, deployables and all other world objects counted together reached a maximum of 113,000 entities. Memory use peaked at 6,025 MB. Players experience lag when fps is low and the entity count is rising.

A.2What location does A Rust Staging Server have?

There is no region published for A Rust Staging Server. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 51.161.199.206:28051.

A.3How reliable is A Rust Staging Server, and is it currently online?

A Rust Staging Server is online at this time. It last restarted around 11 days 15 hours ago, according to its reported uptime. The server was up 99% of the time over the last 7 full days, 167 of 168 hours. The first record of it by Rust Statistics dates to 13 September 2026.

A.4What version of Rust is run on A Rust Staging Server?

The version of Rust on A Rust Staging Server is network protocol 2635 and build 168330, and the operating system is Linux. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.5When are wipes carried out on A Rust Staging Server?

The record of A Rust Staging Server's wipes is not yet sufficient to establish its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 31 days 4 hours ago.

A.6What characterises wipe day on A Rust Staging Server?

Recent wipes saw an average peak of 0 players. The crowd reached its maximum 0 hours after the latest wipe.

Population

A.7What position does A Rust Staging Server occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts A Rust Staging Server at #15,358, within the top 69% of ranked servers.

A.8How would you characterise the player activity on A Rust Staging Server?

The present population of A Rust Staging Server is 0. Averaged across the last seven days, the population is 0 players.

Tags and filters

A.9How should the tags on A Rust Staging Server be interpreted?

gmrust (Game mode): This is survival as standard Rust plays; mp0 (Max players): The slot count is 0; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168330 (Build): The game build is 168330; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset; oxidation (Custom tag): A non-standard tag, applied by the owner or a plugin: these are the tags A Rust Staging Server publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.10Where can A Rust Staging Server be found among the Rust Statistics lists and filters?

These Rust Statistics lists include A Rust Staging Server: Rust community servers, measured. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Settings and map

A.11What are the settings and rules that govern A Rust Staging Server?

No gather rate appears in the name of A Rust Staging Server. No cap is given beyond the game's default of 8 players per group. Listed as survival, the game mode is the standard mode, in which you gather, build and raid. Fighting and raiding between players are both permitted. Community is its category in the server browser. VAC is active: that is Valve's anti-cheat.

A.12What map is in use on A Rust Staging Server?

The game generates A Rust Staging Server's procedural map at size 4,250, from seed 224871. Because size and seed determine the map, RustMaps can show it, linked from this page. The map is named Custom Map.

How to join

A.13What steps are required to join A Rust Staging Server?

Press F1 inside Rust to open the console and enter client.connect 51.161.199.206:28051. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp0,ptrak,$r?,v2635,gmrust,cs168330,ts8,oxidation.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp0Max players. The slot count is 0.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168330Build. The game build is 168330.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. The region code is unset.
Other
oxidationCustom tag. A non-standard tag, applied by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Player-run rust server list. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.