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A Shockbyte x Discord Production Rust Server

Rust Statistics

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Online · checked 14m ago · 51.38.155.200:22284

Abstract

We describe the public Rust server A Shockbyte x Discord Production Rust Server, reached at 51.38.155.200:22284. At the last check it held 0 of 125 places, against a seven-day mean of 0 and a peak of 21. It ranks #12,251 of all servers, the top 55%. It last wiped 2d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/1250% full
In the queue0no queue
Seven-day mean0peak 2, 48 h peak 2
Rank2#12,251top 55%
Last wipe2d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.511.5219:0004:0013:0023:0008:0017:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040019:0004:0013:0023:0008:0017:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct.

4Rank

The server stands in the top 55% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k27 Oct28 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Tue 27 Oct, 17:302d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of A Shockbyte x Discord Production Rust Server
Figure 4: The map: Procedural Map, size 1500, seed 50000. Open on RustMaps.
Table 3: The server's published settings.
Address51.38.155.200:22284
Region–
Max players125
Group limit8, the default
Wipe schedule–
Last wipe27 Oct 2026, 17:30 UTC
Hostname–
First seen27 Oct 2026
MapProcedural Map
Size1500
Seed50000

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are community tab servers measured [2] and servers wiping soon [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 512 on average340/400
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average452/500
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 280 on average989/1000
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average52/100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average985/1000
Rustoria.co - US MainNA · groups of 16+ · weekly · 235 on average52/250

Appendix AQuick answers

From the figures on this page.

Server details

A.1How well does A Shockbyte x Discord Production Rust Server run?

The server fps averaged 240 over the last 48 hours, never dropping below 238. Buildings, deployables and all other world objects counted together reached a maximum of 9,008 entities. Its highest memory usage was 2,502 MB. Players experience lag when fps is low and the entity count is rising.

A.2What is the location of A Shockbyte x Discord Production Rust Server?

There is no region published for A Shockbyte x Discord Production Rust Server. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 51.38.155.200:22284.

A.3What is the reliability of A Shockbyte x Discord Production Rust Server, and is it online?

At the present moment, A Shockbyte x Discord Production Rust Server is online. Based on the uptime it reports, the last restart occurred about 45 hours ago. Its uptime over the last full day (1 day) was 96%, with 23 of 24 hours online. The first record of it by Rust Statistics dates to 27 October 2026.

A.4What is the Rust version for A Shockbyte x Discord Production Rust Server?

The version of Rust on A Shockbyte x Discord Production Rust Server is network protocol 2635 and build 168909, and the operating system is Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.5What schedule does A Shockbyte x Discord Production Rust Server follow for wipes?

Too few wipes by A Shockbyte x Discord Production Rust Server have been recorded to determine the pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 2 days have passed since the current world was generated.

Population

A.6How does A Shockbyte x Discord Production Rust Server compare with other Rust servers in the rankings?

Ranked by player hours across seven days, A Shockbyte x Discord Production Rust Server holds #12,251, in the top 55% of all ranked servers.

A.7What is the population level of A Shockbyte x Discord Production Rust Server?

At this moment 0 players are on A Shockbyte x Discord Production Rust Server, which has 125 slots in total. The peak over seven days is 2, against an average of 0. Of the last 48 hours, the peak hour falls at 20:00 UTC, with an average of 1 players.

Tags and filters

A.8What do the tags associated with A Shockbyte x Discord Production Rust Server signify?

The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp125 (Max players): The slot count is 125; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset, which A Shockbyte x Discord Production Rust Server publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.9Where can A Shockbyte x Discord Production Rust Server be found among the Rust Statistics lists and filters?

The Rust Statistics lists that A Shockbyte x Discord Production Rust Server fits are: Rust community servers, measured. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Settings and map

A.10What are the settings and rules that govern A Shockbyte x Discord Production Rust Server?

Its name carries no gather rate for A Shockbyte x Discord Production Rust Server. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Combat and raiding against other players are allowed. Community is its category in the server browser. VAC, Valve's anti-cheat, is enabled.

A.11On which map does A Shockbyte x Discord Production Rust Server take place?

Size 1,500 and seed 50000 define the procedural, game-generated map on A Shockbyte x Discord Production Rust Server. Because size and seed determine the map, RustMaps can show it, linked from this page.

How to join

A.12What is the process for joining A Shockbyte x Discord Production Rust Server?

Enter client.connect 51.38.155.200:22284 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp125Max players. The slot count is 125.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Community tab servers measured. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.