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A Shockbyte x Discord Production Rust Server

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Offline · checked 14h ago · 51.38.155.204:29032

Abstract

We describe the public Rust server A Shockbyte x Discord Production Rust Server, reached at 51.38.155.204:29032. It is offline at the last check, against a seven-day mean of 01. It ranks #15,268 of all servers, the top 68%. It last wiped 23d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/750% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,268top 68%
Last wipe23d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123422:0004:0010:0017:0000:0006:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040022:0004:0010:0017:0000:0006:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct.

4Rank

The server stands in the top 68% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k6 Oct11 Oct15 Oct20 Oct24 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of A Shockbyte x Discord Production Rust Server
Figure 4: The map: Procedural Map, size 1500, seed 50000. Open on RustMaps.
Table 3: The server's published settings.
Address51.38.155.204:29032
Region–
Max players75
Group limit8, the default
Wipe schedule–
Last wipe6 Oct 2026, 06:50 UTC
Hostname–
First seen6 Oct 2026
MapProcedural Map
Size1500
Seed50000

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are unmodded rust community servers [2] and Rust wipe forecast [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 506 on average215/275
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average286/350
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average766/1000
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average46/100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average873/950
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 242 on average704/800

Appendix AQuick answers

From the figures on this page.

Server details

A.1How well does A Shockbyte x Discord Production Rust Server run?

The server fps averaged 239 over the last 48 hours, never dropping below 235. Buildings, deployables and all other world objects counted together reached a maximum of 8,276 entities. Its highest memory usage was 2,859 MB. When fps is low and entity count climbs, players feel lag.

A.2In which location is A Shockbyte x Discord Production Rust Server based?

There is no region published for A Shockbyte x Discord Production Rust Server. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 51.38.155.204:29032.

A.3How reliable is A Shockbyte x Discord Production Rust Server, and is it currently online?

A Shockbyte x Discord Production Rust Server is currently offline, with the last sighting 14 hours ago. The uptime it reports indicates a restart about 2 days 17 hours ago. The server was up 99% of the time over the last 7 full days, 166 of 168 hours. The first record of it by Rust Statistics dates to 6 October 2026.

A.4What version of Rust is run on A Shockbyte x Discord Production Rust Server?

Rust network protocol 2634 and build 166652 is the version that A Shockbyte x Discord Production Rust Server runs, on Linux. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.5When are wipes carried out on A Shockbyte x Discord Production Rust Server?

Too few wipes by A Shockbyte x Discord Production Rust Server have been recorded to determine the pattern. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The current world has been running for 23 days 14 hours.

Player count

A.6What position does A Shockbyte x Discord Production Rust Server occupy in the ranking of Rust servers?

Ranked by player hours across seven days, A Shockbyte x Discord Production Rust Server holds #15,268, in the top 68% of all ranked servers.

A.7At what level does A Shockbyte x Discord Production Rust Server operate in terms of players?

At this moment A Shockbyte x Discord Production Rust Server is offline, having last been seen 14 hours ago. The mean population for the last seven days is 0.

Tags and filters

A.8What is the meaning of the tags on A Shockbyte x Discord Production Rust Server?

gmrust (Game mode): This is survival as standard Rust plays; mp75 (Max players): It offers 75 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): The game protocol is 2634; your client must match it to join; cs166652 (Build): The game build is 166652; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset: these are the tags A Shockbyte x Discord Production Rust Server publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can A Shockbyte x Discord Production Rust Server be found among the Rust Statistics lists and filters?

The Rust Statistics lists that A Shockbyte x Discord Production Rust Server fits are: Rust community servers, measured. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Settings and map

A.10Which settings and rules are in force on A Shockbyte x Discord Production Rust Server?

No gather rate appears in the name of A Shockbyte x Discord Production Rust Server. The group cap is 8 players, which is the default in the game. The mode is survival, which means gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. It is a community server, as the browser's Community listing shows. VAC is active: that is Valve's anti-cheat.

A.11What is the map for A Shockbyte x Discord Production Rust Server?

Generated by the game from seed 50000, the procedural map on A Shockbyte x Discord Production Rust Server measures 1,500. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.

Connection

A.12What steps are required to join A Shockbyte x Discord Production Rust Server?

Press F1 inside Rust to open the console and enter client.connect 51.38.155.204:29032. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp75,ptrak,$r?,v2634,gmrust,cs166652,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp75Max players. It offers 75 slots.
ts8Group limit. 8 per team, the value the game sets by default.
v2634Protocol. The game protocol is 2634; your client must match it to join.
cs166652Build. The game build is 166652.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Unmodded rust community servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.