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A Shockbyte x Discord Production Rust Server

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Online · checked 5m ago · 51.38.155.253:24051

Abstract

We describe the public Rust server A Shockbyte x Discord Production Rust Server, reached at 51.38.155.253:24051. At the last check it held 0 of 40 places, against a seven-day mean of 01. It ranks #15,276 of all servers, the top 69%. It last wiped 2d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/400% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,276top 69%
Last wipe2d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123423:0008:0017:0003:0012:0021:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040023:0008:0017:0003:0012:0021:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k27 Oct28 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of A Shockbyte x Discord Production Rust Server
Figure 4: The map: Procedural Map, size 1500, seed 50000. Open on RustMaps.
Table 3: The server's published settings.
Address51.38.155.253:24051
Region–
Max players40
Group limit8, the default
Wipe schedule–
Last wipe27 Oct 2026, 00:02 UTC
Hostname–
First seen27 Oct 2026
MapProcedural Map
Size1500
Seed50000

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are community tab servers measured [2] and next Rust wipe times [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 503 on average159/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average184/250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average604/675
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average37/100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average687/775
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 245 on average561/625

Appendix AQuick answers

From the figures on this page.

About the server

A.1Does A Shockbyte x Discord Production Rust Server perform well?

The server fps averaged 253 over the last 48 hours, never dropping below 235. Buildings, deployables and all other world objects counted together reached a maximum of 8,338 entities. Its highest memory usage was 2,455 MB. Players experience lag when fps is low and the entity count is rising.

A.2What is the location of A Shockbyte x Discord Production Rust Server?

No region is published by A Shockbyte x Discord Production Rust Server. Rust Statistics does not look up the machine's location; it shows where the server says it is. 51.38.155.253:24051 is its address.

A.3What is the online status and reliability of A Shockbyte x Discord Production Rust Server?

A Shockbyte x Discord Production Rust Server is online at this time. It last restarted around 2 days 20 hours ago, according to its reported uptime. Its uptime over the last full day (1 day) was 96%, with 23 of 24 hours online. Its first appearance in Rust Statistics's records is 27 October 2026.

A.4What is the Rust version for A Shockbyte x Discord Production Rust Server?

Rust network protocol 2635 and build 168909 is the version that A Shockbyte x Discord Production Rust Server runs, on Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.5On what cycle does A Shockbyte x Discord Production Rust Server wipe?

Too few wipes by A Shockbyte x Discord Production Rust Server have been recorded to determine the pattern. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 2 days 22 hours ago.

Population

A.6What is the rank of A Shockbyte x Discord Production Rust Server among Rust servers?

Ranked by player hours across seven days, A Shockbyte x Discord Production Rust Server holds #15,276, in the top 69% of all ranked servers.

A.7At what level does A Shockbyte x Discord Production Rust Server operate in terms of players?

At this moment 0 players are on A Shockbyte x Discord Production Rust Server, which has 40 slots in total. The mean population for the last seven days is 0.

Tags and filters

A.8What do the tags associated with A Shockbyte x Discord Production Rust Server signify?

gmrust (Game mode): Rust survival, in its standard form; mp40 (Max players): It offers 40 slots; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set: these are the tags A Shockbyte x Discord Production Rust Server publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can A Shockbyte x Discord Production Rust Server be found among the Rust Statistics lists and filters?

Rust community servers, measured are the Rust Statistics lists that A Shockbyte x Discord Production Rust Server fits. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Settings and map

A.10Under what rules and settings does A Shockbyte x Discord Production Rust Server operate?

The name of A Shockbyte x Discord Production Rust Server states no gather rate. The group cap is 8 players, which is the default in the game. survival is the game mode here; gather, build and raid: the standard game. Combat and raiding against other players are allowed. The server browser lists it under Community. The server has VAC on, Valve's anti-cheat.

A.11On which map does A Shockbyte x Discord Production Rust Server take place?

Size 1,500 and seed 50000 define the procedural, game-generated map on A Shockbyte x Discord Production Rust Server. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.

How to join

A.12What steps are required to join A Shockbyte x Discord Production Rust Server?

Press F1 inside Rust to open the console and enter client.connect 51.38.155.253:24051. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp40Max players. It offers 40 slots.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. This server runs game build 168909.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Community tab servers measured. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.