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Test Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 9m ago · 51.77.59.48:28015

Abstract

We describe the public Rust server Test Server, reached at 51.77.59.48:28015. At the last check it held 0 of 500 places, against a seven-day mean of 0 and a peak of 11. It ranks #4,475 of all servers, the top 20%. It last wiped 3d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/5000% full
In the queue0no queue
Seven-day mean0peak 1, 48 h peak 1
Rank2#4,475top 20%
Last wipe3d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.250.50.75106:0015:0000:0010:0019:0004:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 20% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap19 daysbetween real wipes
On rhythm100%of its recent wipes
Wipe-day peak2players, last three wipes
Crowd held0%else halves by day 2
Sun 25 OctWed 7 OctThu 17 Sep
00.511.52+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Sun 25 Oct, 03:233d ago 1 – running 1
Wed 7 Oct, 12:2020d ago 1 halved by day 1 17.6 d 0
Thu 17 Sep, 01:3641d ago 3 halved by day 3 20.4 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 5: The map: Procedural Map.
Table 4: The server's published settings.
Address51.77.59.48:28015
Region–
Max players500
Group limit8, the default
Wipe schedule–
Last wipe25 Oct 2026, 03:23 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are community tab servers measured [2] and predicted wipe schedule [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 533 on average250/275
Rustoria.co - EU MainEU · groups of 16+ · weekly · 325 on average19/250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 323 on average20/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average162/200
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 278 on average61/200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average31/100

Appendix AQuick answers

From the figures on this page.

About the server

A.1What is the location of Test Server?

No region is published by Test Server. Rust Statistics does not look up the machine's location; it shows where the server says it is. 51.77.59.48:28015 is its address.

A.2How reliable is Test Server, and is it currently online?

Test Server is currently online. Of the 168 hours in the last 7 full days, 168 were served, an availability of 100%. Its first appearance in Rust Statistics's records is 13 September 2026.

A.3What version of Rust is run on Test Server?

The version of Rust on Test Server is network protocol 2635 and build 168909, and the operating system is Linux. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.4When are wipes carried out on Test Server?

With irregular wipe times, Test Server offers no next wipe to predict. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 3 days 2 hours have passed since the current world was generated.

A.5What happens on Test Server when wipe day arrives?

Recent wipes saw an average peak of 2 players. The crowd reached its maximum 0 hours after the latest wipe. Half the peak was sustained until the next wipe in 0% of recent wipes. In the other cases, the population fell below half by day 2.

Player count

A.6How does Test Server compare with other Rust servers in the rankings?

Ranked by player hours across seven days, Test Server holds #4,475, in the top 20% of all ranked servers.

A.7What is the population level of Test Server?

The current population of Test Server is 0, drawn from 500 slots. The peak over seven days is 1, against an average of 0. The busiest hour of the last 48 is 13:00 UTC, averaging 1 players.

Tags, lists

A.8What do the tags associated with Test Server signify?

The game's server browser reads gmrust (Game mode): Survival on standard Rust rules; mp500 (Max players): 500 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set, which Test Server publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.9Where can Test Server be found among the Rust Statistics lists and filters?

Rust community servers, measured are the Rust Statistics lists that Test Server fits. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Rules, settings, map

A.10Under what rules and settings does Test Server operate?

Its name carries no gather rate for Test Server. The group cap is 8 players, which is the default in the game. The mode is survival, which means gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. The server browser lists it under Community. VAC is inactive: the anti-cheat from Valve is off.

A.11What map is in use on Test Server?

On Test Server the terrain is procedural, built by the game itself.

How to join

A.12What is the process for joining Test Server?

Enter client.connect 51.77.59.48:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp500Max players. 500 slots are available.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. The game build is 168909.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Community tab servers measured. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.