A Shockbyte Rust Server
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 1h ago · 51.79.46.227:28015
Abstract
We describe the public Rust server A Shockbyte Rust Server, reached at 51.79.46.227:28015. At the last check it held 0 of 40 places, against a seven-day mean of 0 and a peak of 11. It ranks #6,921 of all servers, the top 31%. It last wiped 3d ago.
Keywordsrust server
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 31% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 1 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Sun 25 Oct, 04:573d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 51.79.46.227:28015 |
|---|---|
| Region | – |
| Max players | 40 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 25 Oct 2026, 04:57 UTC |
| Hostname | – |
| First seen | 25 Oct 2026 |
| Map | Procedural Map |
| Size | 3500 |
| Seed | 50000 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are rust community servers listed [2] and predicted wipe schedule [3].
| Server | Players |
|---|---|
| Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 550 on average | 636/675 |
| Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average | 485/525 |
| Rusty Moose |EU Main|EU · groups of 12+ · weekly · 300 on average | 59/250 |
| Rustoria.co - EU MainEU · groups of 16+ · weekly · 300 on average | 36/250 |
| Rustafied.com - EU FridayEU · groups of 16+ · weekly · 269 on average | 138/200 |
| Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 257 on average | 255/300 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1How well does A Shockbyte Rust Server run?
The server fps averaged 196 over the last 48 hours, never dropping below 127. Its entity count reached a maximum of 67,743, including buildings, deployables and all other world objects. Its highest memory usage was 3,290 MB. When fps is low and entity count climbs, players feel lag.
A.2What is the location of A Shockbyte Rust Server?
There is no region published for A Shockbyte Rust Server. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 51.79.46.227:28015 is its address.
A.3How reliable is A Shockbyte Rust Server, and is it currently online?
A Shockbyte Rust Server is online at this time. Based on the uptime it reports, the last restart occurred about 11 hours ago. Its uptime over the last full days (2 days) was 100%, with 48 of 48 hours online. Its first appearance in Rust Statistics's records is 25 October 2026.
A.4What is the Rust version for A Shockbyte Rust Server?
The version of Rust on A Shockbyte Rust Server is network protocol 2635 and build 168909, and the operating system is Linux. To join, your game must use the same protocol; Steam handles the update for you.
Wipe timing
A.5On what cycle does A Shockbyte Rust Server wipe?
There are not yet enough recorded wipes for A Shockbyte Rust Server to reveal its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The world currently in use was created 3 days 13 hours ago.
A.6What happens on A Shockbyte Rust Server when wipe day arrives?
Across its recent wipes, the average peak population was 1 players. The peak on the latest wipe came 1 hours after it began.
Population
A.7What position does A Shockbyte Rust Server occupy in the ranking of Rust servers?
The seven-day player-hours ranking puts A Shockbyte Rust Server at #6,921, within the top 31% of ranked servers.
A.8At what level does A Shockbyte Rust Server operate in terms of players?
At this moment 0 players are on A Shockbyte Rust Server, which has 40 slots in total. Averaged over the last seven days: 0 players; the same period peaks at 1. Averaging 1 players, 06:00 UTC was the busiest hour of the past 48.
Tags, lists
A.9How should the tags on A Shockbyte Rust Server be interpreted?
gmrust (Game mode): Survival on standard Rust rules; mp40 (Max players): 40 slots are available; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set: these are the tags A Shockbyte Rust Server publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.10Where can A Shockbyte Rust Server be found among the Rust Statistics lists and filters?
These Rust Statistics lists include A Shockbyte Rust Server: Rust community servers, measured. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Rules, settings, map
A.11Which settings and rules are in force on A Shockbyte Rust Server?
No gather rate appears in the name of A Shockbyte Rust Server. The group cap is 8 players, which is the default in the game. survival is the game mode here; gathering, building and raiding, as the game is usually played. Players may raid and fight one another. Community is its category in the server browser. VAC is active: that is Valve's anti-cheat.
A.12What map is in use on A Shockbyte Rust Server?
The game generates A Shockbyte Rust Server's procedural map at size 3,500, from seed 50000. Equal size and seed yield an identical map, which this page offers to view on RustMaps.
Connection
A.13What is the process for joining A Shockbyte Rust Server?
Enter client.connect 51.79.46.227:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp40 | Max players. 40 slots are available. |
ts8 | Group limit. The team cap is 8, which is the game default. |
v2635 | Protocol. The game protocol is 2635; your client must match it to join. |
cs168909 | Build. Build 168909 is the one running. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$r? | Region code. No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Rust community servers listed. ruststatistics.org/top-rust-community-servers.
- [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.