Rust Server Test 02
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 8m ago · 51.81.106.159:29015
Abstract
We describe the public Rust server Rust Server Test 02, reached at 51.81.106.159:29015. At the last check it held 0 of 100 places, against a seven-day mean of 01. It ranks #15,327 of all servers, the top 69%. It last wiped 16d ago.
Keywordsrust server
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 19.9 days | between real wipes |
| Wipe-day peak | 0 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Tue 13 Oct, 03:2216d ago | 0 | – | running | 0 |
| Wed 23 Sep, 05:5236d ago | 0 | – | 19.9 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 51.81.106.159:29015 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 13 Oct 2026, 03:22 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | 2000 |
| Seed | 1629208675 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are community tab servers measured [2] and predicted wipe schedule [3].
| Server | Players |
|---|---|
| Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average | 385/425 |
| Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average | 455/500 |
| Rusty Moose |EU Main|EU · groups of 12+ · weekly · 280 on average | 978/1000 |
| Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average | 55/100 |
| Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average | 991/1000 |
| Rustoria.co - US MainNA · groups of 16+ · weekly · 235 on average | 27/250 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1Is the performance of Rust Server Test 02 smooth?
Over the past 48 hours, it ran at an average of 150 server fps, with a low of 146. Buildings, deployables and all other world objects counted together reached a maximum of 16,780 entities. Memory use peaked at 2,227 MB. Players experience lag when fps is low and the entity count is rising.
A.2What location does Rust Server Test 02 have?
No region is published by Rust Server Test 02. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 51.81.106.159:29015.
A.3What is the reliability of Rust Server Test 02, and is it online?
Rust Server Test 02 is currently online. Based on the uptime it reports, the last restart occurred about 16 days 11 hours ago. Its uptime over the last full days (7 days) was 99%, with 167 of 168 hours online. Its first appearance in Rust Statistics's records is 13 September 2026.
A.4What version of Rust is run on Rust Server Test 02?
Rust Server Test 02 is running Rust network protocol 2634 and build 167584 on the Linux operating system. To join, your game must use the same protocol; Steam handles the update for you.
Wipe schedule
A.5On what cycle does Rust Server Test 02 wipe?
The record of Rust Server Test 02's wipes is not yet sufficient to establish its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The current world has been running for 16 days 13 hours.
A.6What characterises wipe day on Rust Server Test 02?
The average busiest point of recent wipes was 0 players. The crowd reached its maximum 0 hours after the latest wipe.
Player count
A.7What position does Rust Server Test 02 occupy in the ranking of Rust servers?
Ranked by player hours across seven days, Rust Server Test 02 holds #15,327, in the top 69% of all ranked servers.
A.8How would you characterise the player activity on Rust Server Test 02?
The current population of Rust Server Test 02 is 0, drawn from 100 slots. Averaged across the last seven days, the population is 0 players.
Tags, lists
A.9What is the meaning of the tags on Rust Server Test 02?
The game's server browser reads gmrust (Game mode): Survival on standard Rust rules; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167584 (Build): The game build is 167584; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set, which Rust Server Test 02 publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.10Where can Rust Server Test 02 be found among the Rust Statistics lists and filters?
Rust community servers, measured are the Rust Statistics lists that Rust Server Test 02 fits. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Settings and map
A.11Which settings and rules are in force on Rust Server Test 02?
Its name carries no gather rate for Rust Server Test 02. No cap is given beyond the game's default of 8 players per group. The mode is survival, which means gather, build and raid: the standard game. Players may raid and fight one another. The server browser lists it under Community. The server has VAC on, Valve's anti-cheat.
A.12What map is in use on Rust Server Test 02?
The game generates Rust Server Test 02's procedural map at size 2,000, from seed 1629208675. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.
How to join
A.13What is the process for joining Rust Server Test 02?
Press F1 inside Rust to open the console and enter client.connect 51.81.106.159:29015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp100,ptrak,$r?,v2634,gmrust,cs167584,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp100 | Max players. 100 slots are available. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2634 | Protocol. Your game must run protocol 2634 to connect. |
cs167584 | Build. The game build is 167584. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Community tab servers measured. ruststatistics.org/top-rust-community-servers.
- [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.