A Shockbyte Rust Server
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 9m ago · 51.81.176.81:28015
Abstract
We describe the public Rust server A Shockbyte Rust Server, reached at 51.81.176.81:28015. At the last check it held 0 of 1 places, against a seven-day mean of 0 and a peak of 11. It ranks #5,555 of all servers, the top 25%. It last wiped 13d ago.
Keywordsrust server
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 25% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 1.7 days | between real wipes |
| On rhythm | 0% | of its recent wipes |
| Wipe-day peak | 1 | players, last three wipes |
| Crowd held | 100% | of its cycles kept half the crowd |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Thu 22 Oct, 02:517d ago | 1+1 | – | running | 0 |
| Sat 17 Oct, 17:3411d ago | 1 | held half | 4.4 d | 1 |
| Thu 15 Oct, 18:1013d ago | 1 | – | 2 d | 1 |
| Sun 11 Oct, 17:1817d ago | 1 | held half | 4 d | 0 |
| Sun 11 Oct, 09:2217d ago | 1 | – | 0.3 d | 0 |
| Fri 9 Oct, 08:4219d ago | 1 | held half | 2 d | 1 |
| Thu 8 Oct, 06:2520d ago | 1 | – | 1.1 d | 0 |
| Tue 6 Oct, 22:2422d ago | 1 | – | 1.3 d | 0 |
| Tue 6 Oct, 05:5522d ago | 1 | – | 0.7 d | 1 |
| Mon 5 Oct, 05:0224d ago | 1 | – | 1 d | 0 |
| Sun 4 Oct, 04:0725d ago | 1 | – | 1 d | 0 |
| Thu 1 Oct, 18:39fw27d ago | 1 | held half | 2.4 d | 0 |
| Tue 29 Sep, 22:0429d ago | 1 | – | 1.9 d | 1 |
| Mon 28 Sep, 21:4330d ago | 1 | – | 1 d | 0 |
| Sun 27 Sep, 17:2331d ago | 1 | – | 1.2 d | 0 |
| Sat 26 Sep, 02:2733d ago | 1 | – | 1.6 d | 1 |
| Thu 24 Sep, 17:5734d ago | 1 | – | 1.4 d | 0 |
| Thu 24 Sep, 01:3835d ago | 1 | – | 0.7 d | 0 |
| Wed 23 Sep, 18:1935d ago | 1 | – | 0.3 d | 0 |
| Wed 23 Sep, 07:2035d ago | 1 | – | 0.5 d | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 51.81.176.81:28015 |
|---|---|
| Region | – |
| Max players | 1 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 15 Oct 2026, 18:37 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | 3500 |
| Seed | 471471404 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are player-run rust server list [2] and predicted wipe schedule [3].
| Server | Players |
|---|---|
| Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 542 on average | 154/250 |
| Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average | 127/200 |
| Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average | 15/250 |
| Rustoria.co - EU MainEU · groups of 16+ · weekly · 283 on average | 17/250 |
| Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average | 13/100 |
| Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 249 on average | 43/200 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1Does A Shockbyte Rust Server perform well?
The server fps averaged 233 over the last 48 hours, never dropping below 194. The highest number of entities it carried was 65,189, comprising buildings, deployables and all other objects. Memory use peaked at 4,359 MB. When fps is low and entity count climbs, players feel lag.
A.2What is the location of A Shockbyte Rust Server?
No region is published by A Shockbyte Rust Server. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 51.81.176.81:28015.
A.3What is the reliability of A Shockbyte Rust Server, and is it online?
A Shockbyte Rust Server is online at this time. The uptime it reports indicates a restart about 4 days 23 hours ago. Its uptime over the last full days (7 days) was 99%, with 167 of 168 hours online. The first record of it by Rust Statistics dates to 13 September 2026.
A.4What version of Rust is run on A Shockbyte Rust Server?
A Shockbyte Rust Server is running Rust network protocol 2635 and build 168909 on the Linux operating system. Steam updates your game for you, but you must be on the same protocol to join.
Wipe schedule
A.5When are wipes carried out on A Shockbyte Rust Server?
Prediction of the next wipe is impossible for A Shockbyte Rust Server, which wipes irregularly. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 13 days 10 hours ago.
A.6What happens on A Shockbyte Rust Server when wipe day arrives?
The average busiest point of recent wipes was 1 players. A peak 0 hours after the latest wipe was accompanied by 1 players waiting in the queue. The crowd stayed above half its peak until the next wipe in 100% of recent wipes.
Population
A.7How does A Shockbyte Rust Server compare with other Rust servers in the rankings?
The seven-day player-hours ranking puts A Shockbyte Rust Server at #5,555, within the top 25% of ranked servers.
A.8How would you characterise the player activity on A Shockbyte Rust Server?
The current population of A Shockbyte Rust Server is 0, drawn from 1 slots. The peak over seven days is 1, against an average of 0. Of the last 48 hours, the peak hour falls at 17:00 UTC, with an average of 1 players.
Tags and filters
A.9What do the tags associated with A Shockbyte Rust Server signify?
Tags from A Shockbyte Rust Server, read by the game's server browser, are gmrust (Game mode): This is survival as standard Rust plays; mp1 (Max players): The slot count is 1; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.10Where can A Shockbyte Rust Server be found among the Rust Statistics lists and filters?
Rust community servers, measured are the Rust Statistics lists that A Shockbyte Rust Server fits. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Settings and map
A.11Which settings and rules are in force on A Shockbyte Rust Server?
Its name carries no gather rate for A Shockbyte Rust Server. The group cap is 8 players, which is the default in the game. The mode is survival, which means gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. Community is its category in the server browser. VAC is active: that is Valve's anti-cheat.
A.12What map is in use on A Shockbyte Rust Server?
The game generates A Shockbyte Rust Server's procedural map at size 3,500, from seed 471471404. Because size and seed determine the map, RustMaps can show it, linked from this page.
How to join
A.13What steps are required to join A Shockbyte Rust Server?
Enter client.connect 51.81.176.81:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. This is survival as standard Rust plays. |
mp1 | Max players. The slot count is 1. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2635 | Protocol. Your game must run protocol 2635 to connect. |
cs168909 | Build. The game build is 168909. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Player-run rust server list. ruststatistics.org/top-rust-community-servers.
- [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.