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4Netplayers Rust Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 3h ago · 51.83.238.197:28100

Abstract

We describe the public Rust server 4Netplayers Rust Server, reached at 51.83.238.197:28100. It is offline at the last check, against a seven-day mean of 01. It ranks #15,335 of all servers, the top 69%. It last wiped 11d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,335top 69%
Last wipe11d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123415:0023:0008:0016:0002:0010:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
01020304015:0023:0008:0016:0002:0010:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap6.7 daysbetween real wipes
On rhythm100%of its recent wipes
Wipe-day peak1players, last three wipes
Crowd held50%else halves by day 1
Sat 17 OctSun 11 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Sat 17 Oct, 19:0411d ago 2 – running 0
Sun 11 Oct, 18:3817d ago 1 held half 6 d 0
Sun 4 Oct, 11:0325d ago 1 halved by day 1 7.3 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of 4Netplayers Rust Server
Figure 5: The map: Procedural Map, size 4000, seed 15867623. Open on RustMaps.
Table 4: The server's published settings.
Address51.83.238.197:28100
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe17 Oct 2026, 19:04 UTC
Hostname–
First seen4 Oct 2026
MapProcedural Map
Size4000
Seed15867623

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are community tab servers measured [2] and upcoming Rust wipes [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average566/625
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average418/450
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 290 on average161/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average51/100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 275 on average175/250
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 236 on average348/225

Appendix AQuick answers

From the figures on this page.

Server details

A.1Is the performance of 4Netplayers Rust Server smooth?

Its average server fps over the last 48 hours was 30, with a minimum of 30. Buildings, deployables and all other world objects counted together reached a maximum of 91,494 entities. The peak memory usage was 2,827 MB. When fps is low and entity count climbs, players feel lag.

A.2What location does 4Netplayers Rust Server have?

There is no region published for 4Netplayers Rust Server. Rust Statistics does not look up the machine's location; it shows where the server says it is. 51.83.238.197:28100 is its address.

A.3How reliable is 4Netplayers Rust Server, and is it currently online?

4Netplayers Rust Server is currently offline, with the last sighting 3 hours ago. Based on the uptime it reports, the last restart occurred about 3 days 1 hours ago. Of the 168 hours in the last 7 full days, 167 were served, an availability of 99%. The first record of it by Rust Statistics dates to 4 October 2026.

A.4What version of Rust is run on 4Netplayers Rust Server?

The version of Rust on 4Netplayers Rust Server is network protocol 2635 and build 168909, and the operating system is Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.5On what cycle does 4Netplayers Rust Server wipe?

No next wipe can be predicted for 4Netplayers Rust Server since its wipes occur at irregular intervals. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 11 days 19 hours have passed since the current world was generated.

A.6How would you describe wipe day on 4Netplayers Rust Server?

Across its recent wipes, the average peak population was 1 players. The crowd reached its maximum 18 hours after the latest wipe. For 50% of recent wipes, the population did not fall below half the peak before the next wipe. If not, the population dropped below half by day 1.

Player count

A.7How does 4Netplayers Rust Server compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts 4Netplayers Rust Server at #15,335, within the top 69% of ranked servers.

A.8How would you characterise the player activity on 4Netplayers Rust Server?

4Netplayers Rust Server is not online now; 3 hours have passed since it was last seen. Averaged across the last seven days, the population is 0 players.

Tags, lists

A.9What is the meaning of the tags on 4Netplayers Rust Server?

gmvanilla (Game mode): Survival on vanilla rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): A region code has not been set: these are the tags 4Netplayers Rust Server publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.10Where can 4Netplayers Rust Server be found among the Rust Statistics lists and filters?

The Rust Statistics lists that 4Netplayers Rust Server fits are: Rust community servers, measured. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Settings and map

A.11What are the settings and rules that govern 4Netplayers Rust Server?

The name of 4Netplayers Rust Server states no gather rate. No cap is given beyond the game's default of 8 players per group. The mode is survival, which means gather, build and raid: the standard game. Players may raid and fight one another. Community is its category in the server browser. VAC, Valve's anti-cheat, is enabled.

A.12On which map does 4Netplayers Rust Server take place?

Size 4,000 and seed 15867623 define the procedural, game-generated map on 4Netplayers Rust Server. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

Connection

A.13How do you connect to 4Netplayers Rust Server?

Press F1 inside Rust to open the console and enter client.connect 51.83.238.197:28100. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. Survival on vanilla rules.
mp10Max players. The slot count is 10.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. This server runs game build 168909.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Community tab servers measured. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.