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Matt's Rust

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 13m ago · 54.39.51.107:30000

Abstract

We describe the public Rust server Matt's Rust, reached at 54.39.51.107:30000. At the last check it held 0 of 40 places, against a seven-day mean of 01. It ranks #15,284 of all servers, the top 69%. It last wiped 28d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/400% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,284top 69%
Last wipe28d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123403:0012:0022:0006:0015:0000:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040003:0012:0022:0006:0015:0000:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k2 Oct8 Oct13 Oct19 Oct24 Oct30 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Matt's Rust
Figure 4: The map: Procedural Map, size 3000, seed 1679882896. Open on RustMaps.
Table 3: The server's published settings.
Address54.39.51.107:30000
Region–
Max players40
Group limit8, the default
Wipe schedule–
Last wipe2 Oct 2026, 02:00 UTC
Hostname–
First seen2 Oct 2026
MapProcedural Map
Size3000
Seed1679882896

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are busiest community rust servers [2] and upcoming Rust wipes [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 491 on average60/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average98/200
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 284 on average288/350
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average16/100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average360/450
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 253 on average281/325

Appendix AQuick answers

From the figures on this page.

About the server

A.1How well does Matt's Rust run?

Its average server fps over the last 48 hours was 182, with a minimum of 157. Its entity count reached a maximum of 45,731, including buildings, deployables and all other world objects. Its highest memory usage was 2,474 MB. When fps is low and entity count climbs, players feel lag.

A.2What location does Matt's Rust have?

No region is published by Matt's Rust. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 54.39.51.107:30000 is its address.

A.3What is the reliability of Matt's Rust, and is it online?

Matt's Rust is online at this time. The uptime it reports indicates a restart about 8 days 11 hours ago. The server was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first observed on 2 October 2026 by Rust Statistics.

A.4What is the Rust version for Matt's Rust?

Matt's Rust is running Rust network protocol 2634 and build 167781 on the Linux operating system. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.5When are wipes carried out on Matt's Rust?

There are not yet enough recorded wipes for Matt's Rust to reveal its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The world currently in use was created 28 days ago.

Player count

A.6What position does Matt's Rust occupy in the ranking of Rust servers?

Ranked by player hours across seven days, Matt's Rust holds #15,284, in the top 69% of all ranked servers.

A.7What is the population level of Matt's Rust?

The current population of Matt's Rust is 0, drawn from 40 slots. The mean population for the last seven days is 0.

Tags and filters

A.8What do the tags associated with Matt's Rust signify?

The game's server browser reads gmrust (Game mode): Rust survival, in its standard form; mp40 (Max players): 40 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): Joining requires the same game version: protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set, which Matt's Rust publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.9Where can Matt's Rust be found among the Rust Statistics lists and filters?

Rust community servers, measured are the Rust Statistics lists that Matt's Rust fits. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Settings and map

A.10What are the settings and rules that govern Matt's Rust?

Its name carries no gather rate for Matt's Rust. No cap is given beyond the game's default of 8 players per group. The mode is survival, which means gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

A.11What is the map for Matt's Rust?

The game generates Matt's Rust's procedural map at size 3,000, from seed 1679882896. Because size and seed determine the map, RustMaps can show it, linked from this page.

Connection

A.12How do you connect to Matt's Rust?

Enter client.connect 54.39.51.107:30000 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp40Max players. 40 slots are available.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2634Protocol. Joining requires the same game version: protocol 2634.
cs167781Build. The game build is 167781.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Busiest community rust servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.