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SiliconDude STAGE2 Livestock

Rust Statistics

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Online · checked 10m ago · 57.128.22.198:28515

Abstract

We describe the public Rust server SiliconDude STAGE2 Livestock, reached at 57.128.22.198:28515. At the last check it held 0 of an unpublished number of places, against a seven-day mean of 0 and a peak of 11. It ranks #14,889 of all servers, the top 67%. It last wiped 4d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/?no limit published
In the queue0no queue
Seven-day mean0peak 1
Rank2#14,889top 67%
Last wipe4d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123423:0008:0017:0002:0011:0020:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
02040608023:0008:0017:0002:0011:0020:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 67% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap1 daysbetween real wipes
On rhythm0%of its recent wipes
Wipe-day peak1players, last three wipes
Thu 17 SepThu 17 SepTue 15 Sep
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 17 Sep, 21:1042d ago 0 – running 0
Thu 17 Sep, 02:3242d ago 1 – 0.8 d 0
Tue 15 Sep, 20:4544d ago 1 – 1.2 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 5: The map: Procedural Map, size 5000, seed 0.
Table 4: The server's published settings.
Address57.128.22.198:28515
Region–
Max players–
Group limit8, the default
Wipe schedule–
Last wipe25 Oct 2026, 01:09 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size5000
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are unmodded rust community servers [2] and servers wiping soon [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 506 on average187/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average261/300
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average695/800
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average41/100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average780/900
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 242 on average635/725

Appendix AQuick answers

From the figures on this page.

About the server

A.1Is the performance of SiliconDude STAGE2 Livestock smooth?

Over the past 48 hours, it ran at an average of 69 server fps, with a low of 61. Its entity count reached a maximum of 134,000, including buildings, deployables and all other world objects. The peak memory usage was 3,654 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2What location does SiliconDude STAGE2 Livestock have?

There is no region published for SiliconDude STAGE2 Livestock. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 57.128.22.198:28515.

A.3What is the reliability of SiliconDude STAGE2 Livestock, and is it online?

SiliconDude STAGE2 Livestock is online at this time. Based on the uptime it reports, the last restart occurred about 5 days 3 hours ago. Of the 168 hours in the last 7 full days, 167 were served, an availability of 99%. It was first observed on 13 September 2026 by Rust Statistics.

A.4What is the Rust version for SiliconDude STAGE2 Livestock?

Rust network protocol 2635 and build 169070 is the version that SiliconDude STAGE2 Livestock runs, on Windows. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.5On what cycle does SiliconDude STAGE2 Livestock wipe?

No next wipe can be predicted for SiliconDude STAGE2 Livestock since its wipes occur at irregular intervals. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. 4 days 20 hours have passed since the current world was generated.

A.6What happens on SiliconDude STAGE2 Livestock when wipe day arrives?

Recent wipes saw an average peak of 1 players. The peak on the latest wipe came 0 hours after it began.

Player count

A.7What is the rank of SiliconDude STAGE2 Livestock among Rust servers?

Ranked by player hours across seven days, SiliconDude STAGE2 Livestock holds #14,889, in the top 67% of all ranked servers.

A.8How would you characterise the player activity on SiliconDude STAGE2 Livestock?

The present population of SiliconDude STAGE2 Livestock is 0. Over the last week the count averages 0 players and reaches 1 at its height.

Tags, lists

A.9What is the meaning of the tags on SiliconDude STAGE2 Livestock?

gmrust (Game mode): Rust survival, in its standard form; mp0 (Max players): The slot count is 0; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs169070 (Build): This server runs game build 169070; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset: these are the tags SiliconDude STAGE2 Livestock publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.10Where can SiliconDude STAGE2 Livestock be found among the Rust Statistics lists and filters?

Rust community servers, measured are the Rust Statistics lists that SiliconDude STAGE2 Livestock fits. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Rules, settings, map

A.11Which settings and rules are in force on SiliconDude STAGE2 Livestock?

The name of SiliconDude STAGE2 Livestock states no gather rate. At 8 players, the group limit equals the game's default. survival is the game mode here; gathering, building and raiding, as the game is usually played. Players may raid and fight one another. The server browser lists it under Community. VAC is inactive: the anti-cheat from Valve is off.

A.12On which map does SiliconDude STAGE2 Livestock take place?

The procedural map SiliconDude STAGE2 Livestock runs measures 5,000 and is generated by the game.

How to join

A.13What is the process for joining SiliconDude STAGE2 Livestock?

Enter client.connect 57.128.22.198:28515 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp0,ptrak,$r?,v2635,gmrust,cs169070,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp0Max players. The slot count is 0.
ts8Group limit. The team cap is 8, which is the game default.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs169070Build. This server runs game build 169070.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Unmodded rust community servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.