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RUST PVE [RU] staging

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 13h ago · 57.129.14.116:28115

Abstract

We describe the public Rust server RUST PVE [RU] staging, reached at 57.129.14.116:28115. It is offline at the last check, against a seven-day mean of 0 and a peak of 11. It ranks #14,285 of all servers, the top 64%. It last wiped 13h ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/5000% full
In the queue0no queue
Seven-day mean0peak 1
Rank2#14,285top 64%
Last wipe13h agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 64% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k14 Oct17 Oct20 Oct23 Oct26 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap6.5 daysbetween real wipes
On rhythm100%of its recent wipes
Wipe-day peak1players, last three wipes
Crowd held0%else halves by day 3
Fri 23 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 29 Oct, 06:0913h ago – – running 1
Fri 23 Oct, 15:346d ago 1 – – 0
Fri 16 Oct, 05:5213d ago 1 halved by day 3 7.4 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 5: The map: Procedural Map.
Table 4: The server's published settings.
Address57.129.14.116:28115
Region–
Max players500
Group limit8, the default
Wipe schedule–
Last wipe29 Oct 2026, 06:09 UTC
Hostname–
First seen14 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are live europe server counts [2], unmodded rust community servers [3] and servers wiping soon [4].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 508 on average282/325
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average373/425
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average919/1000
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average48/100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average972/1000
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 240 on average780/800

Appendix AQuick answers

From the figures on this page.

About the server

A.1In which location is RUST PVE [RU] staging based?

Without a region tag from RUST PVE [RU] staging, its name still points to Europe. Rust Statistics does not look up the machine's location; it shows where the server says it is. 57.129.14.116:28115 is its address.

A.2What is the reliability of RUST PVE [RU] staging, and is it online?

At the present moment, RUST PVE [RU] staging is offline; it was last seen 13 hours ago. Of the 168 hours in the last 7 full days, 1 were served, an availability of 1%. It was first observed on 14 October 2026 by Rust Statistics.

A.3What version of Rust is run on RUST PVE [RU] staging?

Rust network protocol 2635 and build 169621 is the version that RUST PVE [RU] staging runs, on Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.4When are wipes carried out on RUST PVE [RU] staging?

No next wipe can be predicted for RUST PVE [RU] staging since its wipes occur at irregular intervals. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 13 hours ago.

A.5How would you describe wipe day on RUST PVE [RU] staging?

Recent wipes saw an average peak of 1 players. The peak on the latest wipe came 0 hours after it began. For 0% of recent wipes, the population did not fall below half the peak before the next wipe. If not, the population dropped below half by day 3.

Player count

A.6What is the rank of RUST PVE [RU] staging among Rust servers?

The seven-day player-hours ranking puts RUST PVE [RU] staging at #14,285, within the top 64% of ranked servers.

A.7How would you characterise the player activity on RUST PVE [RU] staging?

The last recorded sighting of RUST PVE [RU] staging was 13 hours ago; it is offline now. Over the last week the count averages 0 players and reaches 1 at its height.

Tags, lists

A.8How should the tags on RUST PVE [RU] staging be interpreted?

The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp500 (Max players): 500 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Your game must run protocol 2635 to connect; cs169621 (Build): This server runs game build 169621; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set, which RUST PVE [RU] staging publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.9Where can RUST PVE [RU] staging be found among the Rust Statistics lists and filters?

The Rust Statistics lists that RUST PVE [RU] staging fits are: European Rust servers and Rust community servers, measured. You will find it on the server list filtered by: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Settings and map

A.10Under what rules and settings does RUST PVE [RU] staging operate?

No gather rate appears in the name of RUST PVE [RU] staging. No cap is given beyond the game's default of 8 players per group. survival is the game mode here; the standard mode, in which you gather, build and raid. Fighting and raiding between players are both permitted. Community is its category in the server browser. VAC is active: that is Valve's anti-cheat.

A.11On which map does RUST PVE [RU] staging take place?

A procedural map, generated by the game, is what RUST PVE [RU] staging runs.

Connection

A.12What is the process for joining RUST PVE [RU] staging?

Enter client.connect 57.129.14.116:28115 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp500,ptrak,$r?,v2635,gmrust,cs169621,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp500Max players. 500 slots are available.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. Your game must run protocol 2635 to connect.
cs169621Build. This server runs game build 169621.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Live europe server counts. ruststatistics.org/top-eu-rust-servers.
  3. [3]Rust Statistics. Unmodded rust community servers. ruststatistics.org/top-rust-community-servers.
  4. [4]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.