Rust StatisticsWorking papers on every public Rust server · 34,993 players now

Rust Staging (dev)

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 1d ago · 62.64.144.83:16347

Abstract

We describe the public Rust server Rust Staging (dev), reached at 62.64.144.83:16347. It is offline at the last check, against a seven-day mean of 1 and a peak of 11. It ranks #8,116 of all servers, the top 36%. It last wiped 4d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/1010% full
In the queue0no queue
Seven-day mean1peak 1, 48 h peak 1
Rank2#8,116top 36%
Last wipe4d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.250.50.75119:0020:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 36% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct19 Oct24 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap2 daysbetween real wipes
On rhythm29%of its recent wipes
Wipe-day peak1players, last three wipes
Crowd held67%else halves by day 7
Sat 24 OctThu 22 OctWed 21 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Sat 24 Oct, 12:034d ago 1 – running 0
Thu 22 Oct, 18:376d ago 1 – 1.7 d 0
Wed 21 Oct, 16:387d ago 1 – 1.1 d 0
Mon 19 Oct, 16:429d ago 1 held half 2 d 1
Sat 10 Oct, 09:5018d ago 2 halved by day 7 9.3 d 0
Wed 7 Oct, 16:5321d ago 1 held half 2.7 d 0
Sun 4 Oct, 13:0924d ago 1 held half 3.2 d 0
Sat 3 Oct, 14:4525d ago 1 – 0.9 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 5: The map: Procedural Map.
Table 4: The server's published settings.
Address62.64.144.83:16347
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe24 Oct 2026, 12:03 UTC
Hostname–
First seen3 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are community tab servers measured [2] and next Rust wipe times [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 537 on average194/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average176/200
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average15/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 281 on average15/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average16/100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average98/200

Appendix AQuick answers

From the figures on this page.

Server details

A.1In which location is Rust Staging (dev) based?

There is no region published for Rust Staging (dev). The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 62.64.144.83:16347.

A.2What is the online status and reliability of Rust Staging (dev)?

Right now, Rust Staging (dev) is offline, and the last time it was seen was 34 hours ago. Of the 168 hours in the last 7 full days, 15 were served, an availability of 9%. The first record of it by Rust Statistics dates to 3 October 2026.

A.3What is the Rust version for Rust Staging (dev)?

Rust network protocol 2635 and build 169399 is the version that Rust Staging (dev) runs, on Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.4When are wipes carried out on Rust Staging (dev)?

With irregular wipe times, Rust Staging (dev) offers no next wipe to predict. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The current world has been running for 4 days 18 hours.

A.5What characterises wipe day on Rust Staging (dev)?

Recent wipes saw an average peak of 1 players. The crowd reached its maximum 1 hours after the latest wipe. For 67% of recent wipes, the population did not fall below half the peak before the next wipe. In the other cases, the population fell below half by day 7.

Player count

A.6How does Rust Staging (dev) compare with other Rust servers in the rankings?

Ranked by player hours across seven days, Rust Staging (dev) holds #8,116, in the top 36% of all ranked servers.

A.7What is the population level of Rust Staging (dev)?

Rust Staging (dev) is not online now; 34 hours have passed since it was last seen. Over the last week the count averages 1 players and reaches 1 at its height. Of the last 48 hours, the peak hour falls at 20:00 UTC, with an average of 1 players.

Tags and filters

A.8How should the tags on Rust Staging (dev) be interpreted?

gmvanilla (Game mode): This is survival in its vanilla form; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Your game must run protocol 2635 to connect; cs169399 (Build): This server runs game build 169399; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset: these are the tags Rust Staging (dev) publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.9Where can Rust Staging (dev) be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Rust Staging (dev): Rust community servers, measured. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Settings and map

A.10Which settings and rules are in force on Rust Staging (dev)?

The name of Rust Staging (dev) states no gather rate. At 8 players, the group limit equals the game's default. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. It is a community server, as the browser's Community listing shows. VAC, Valve's anti-cheat, is enabled.

A.11What map is in use on Rust Staging (dev)?

A procedural map, generated by the game, is what Rust Staging (dev) runs.

How to join

A.12What steps are required to join Rust Staging (dev)?

Enter client.connect 62.64.144.83:16347 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2635,gmvanilla,cs169399,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. This is survival in its vanilla form.
mp10Max players. 10 slots are available.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. Your game must run protocol 2635 to connect.
cs169399Build. This server runs game build 169399.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Community tab servers measured. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.