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Devblog 240-Meshki

Rust Statistics

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Offline · checked 15d ago · 62.84.33.34:28015

Abstract

We describe the public Rust server Devblog 240-Meshki, reached at 62.84.33.34:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,327 of all servers, the top 71%. It last wiped 15d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,327top 71%
Last wipe15d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 71% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k13 Oct14 Oct16 Oct17 Oct19 Oct20 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak1players, last three wipes
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Tue 13 Oct, 14:1015d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Custom map, no picture published
Figure 5: The map: Barren.
Table 4: The server's published settings.
Address62.84.33.34:28015
Region–
Max players10
Group limitnot published
Wipe schedule–
Last wipe13 Oct 2026, 14:10 UTC
Hostname–
First seen13 Oct 2026
MapBarren
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are busiest community rust servers [2] and Rust wipe forecast [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 565 on average221/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average136/200
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average27/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 289 on average17/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average25/100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 251 on average27/225

Appendix AQuick answers

From the figures on this page.

Server details

A.1What is the location of Devblog 240-Meshki?

No region is published by Devblog 240-Meshki. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 62.84.33.34:28015.

A.2What is the reliability of Devblog 240-Meshki, and is it online?

Devblog 240-Meshki is currently offline, with the last sighting 15 days 8 hours ago. The server was up 0% of the time over the last 7 full days, 0 of 168 hours. The first record of it by Rust Statistics dates to 13 October 2026.

A.3What version of Rust is run on Devblog 240-Meshki?

Devblog 240-Meshki is running Rust network protocol 2279 on the Windows operating system. To join, your game must use the same protocol; Steam handles the update for you.

Wipe schedule

A.4On what cycle does Devblog 240-Meshki wipe?

There are not yet enough recorded wipes for Devblog 240-Meshki to reveal its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The world currently in use was created 15 days 11 hours ago.

A.5What happens on Devblog 240-Meshki when wipe day arrives?

Across its recent wipes, the average peak population was 1 players. The peak on the latest wipe came 0 hours after it began.

Player count

A.6What is the rank of Devblog 240-Meshki among Rust servers?

Ranked by player hours across seven days, Devblog 240-Meshki holds #15,327, in the top 71% of all ranked servers.

A.7How would you characterise the player activity on Devblog 240-Meshki?

The last recorded sighting of Devblog 240-Meshki was 15 days 8 hours ago; it is offline now.

Tags, lists

A.8What do the tags associated with Devblog 240-Meshki signify?

Tags from Devblog 240-Meshki, read by the game's server browser, are gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): 10 slots are available; v2279 (Protocol): Joining requires the same game version: protocol 2279; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; hab366af3 (Custom tag): This is not a standard Rust tag: it was set by the owner or by a plugin; stok (Custom tag): This is not a standard Rust tag: it was set by the owner or by a plugin. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can Devblog 240-Meshki be found among the Rust Statistics lists and filters?

Rust community servers, measured are the Rust Statistics lists that Devblog 240-Meshki fits. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all.

Settings and map

A.10Under what rules and settings does Devblog 240-Meshki operate?

The name of Devblog 240-Meshki states no gather rate. The group limit is not published. The mode is survival, which means the standard mode, in which you gather, build and raid. Fighting and raiding between players are both permitted. It is a community server, as the browser's Community listing shows. VAC is inactive: the anti-cheat from Valve is off.

Connection

A.11What is the process for joining Devblog 240-Meshki?

Press F1 inside Rust to open the console and enter client.connect 62.84.33.34:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,v2279,hab366af3,stok,gmrust.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp10Max players. 10 slots are available.
v2279Protocol. Joining requires the same game version: protocol 2279.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
Other
hab366af3Custom tag. This is not a standard Rust tag: it was set by the owner or by a plugin.
stokCustom tag. This is not a standard Rust tag: it was set by the owner or by a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Busiest community rust servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.