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Armoton 2

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 11m ago · 65.108.199.109:28035

Abstract

We describe the public Rust server Armoton 2, reached at 65.108.199.109:28035. At the last check it held 0 of 150 places, against a seven-day mean of 01. It ranks #15,338 of all servers, the top 69%. It last wiped 33d ago.

Keywordsrust server

Access. Launch Rust and join Website ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/1500% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,338top 69%
Last wipe33d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123411:0020:0005:0014:0000:0009:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
01020304011:0020:0005:0014:0000:0009:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap11.7 daysbetween real wipes
Wipe-day peak0players, last three wipes
Crowd held0%else halves by day 1
Sat 26 SepMon 14 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Sat 26 Sep, 07:4633d ago 0 – running 0
Mon 14 Sep, 15:5844d ago 1 halved by day 1 11.7 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Armoton 2
Figure 5: The map: Procedural Map, size 6000, seed 2147483647. Open on RustMaps.
Table 4: The server's published settings.
Address65.108.199.109:28035
Region–
Max players150
Group limit8, the default
Wipe schedule–
Last wipe26 Sep 2026, 07:46 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size6000
Seed2147483647

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are community tab servers measured [2] and predicted wipe schedule [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 519 on average433/400
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average340/350
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average37/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average31/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average48/100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 244 on average145/200

Appendix AQuick answers

From the figures on this page.

About the server

A.1Does Armoton 2 perform well?

The server fps averaged 30 over the last 48 hours, never dropping below 25. The highest number of entities it carried was 202,438, comprising buildings, deployables and all other objects. Its highest memory usage was 4,130 MB. Players experience lag when fps is low and the entity count is rising.

A.2In which location is Armoton 2 based?

There is no region published for Armoton 2. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 65.108.199.109:28035.

A.3What is the reliability of Armoton 2, and is it online?

Armoton 2 is online at this time. Based on the uptime it reports, the last restart occurred about 7 hours ago. Its uptime over the last full days (7 days) was 99%, with 167 of 168 hours online. The first record of it by Rust Statistics dates to 13 September 2026.

A.4What version of Rust is run on Armoton 2?

Rust network protocol 2633 and build 165217 is the version that Armoton 2 runs, on Windows. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.5What schedule does Armoton 2 follow for wipes?

Too few wipes by Armoton 2 have been recorded to determine the pattern. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 33 days 3 hours have passed since the current world was generated.

A.6How would you describe wipe day on Armoton 2?

Across its recent wipes, the average peak population was 0 players. The peak on the latest wipe came 0 hours after it began. For 0% of recent wipes, the population did not fall below half the peak before the next wipe. In the other cases, the population fell below half by day 1.

Player count

A.7How does Armoton 2 compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts Armoton 2 at #15,338, within the top 69% of ranked servers.

A.8At what level does Armoton 2 operate in terms of players?

The current population of Armoton 2 is 0, drawn from 150 slots. The seven-day average for this server is 0 players.

Tags, lists

A.9How should the tags on Armoton 2 be interpreted?

The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp150 (Max players): It offers 150 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2633 (Protocol): Joining requires the same game version: protocol 2633; cs165217 (Build): This server runs game build 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set, which Armoton 2 publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.10Where can Armoton 2 be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Armoton 2: Rust community servers, measured. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules, settings, map

A.11Which settings and rules are in force on Armoton 2?

The name of Armoton 2 states no gather rate. The group cap is 8 players, which is the default in the game. survival is the game mode here; the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. The server browser lists it under Community. The server has VAC on, Valve's anti-cheat.

A.12What map is in use on Armoton 2?

Size 6,000 and seed 2147483647 define the procedural, game-generated map on Armoton 2. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

How to join

A.13What steps are required to join Armoton 2?

Enter client.connect 65.108.199.109:28035 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you. Its website can be found at https://farssi.net/gamehost/.

Appendix BServer tags

What each of the server's tags means. Published as mp150,ptrak,$r?,v2633,gmrust,cs165217,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp150Max players. It offers 150 slots.
ts8Group limit. 8 per team, the value the game sets by default.
v2633Protocol. Joining requires the same game version: protocol 2633.
cs165217Build. This server runs game build 165217.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Community tab servers measured. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.