my test server
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 4d ago · 66.61.0.29:28015
Abstract
We describe the public Rust server my test server, reached at 66.61.0.29:28015. It is offline at the last check, against a seven-day mean of 1 and a peak of 11. It ranks #12,454 of all servers, the top 56%. It last wiped 4d ago.
Keywordsrust server
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 56% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 1.5 days | between real wipes |
| On rhythm | 0% | of its recent wipes |
| Wipe-day peak | 1 | players, last three wipes |
| Crowd held | 100% | of its cycles kept half the crowd |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Sat 24 Oct, 21:464d ago | 1 | – | running | 1 |
| Fri 9 Oct, 16:4019d ago | 1 | – | 15.2 d | 1 |
| Fri 9 Oct, 00:3020d ago | 1 | – | 0.7 d | 1 |
| Thu 8 Oct, 17:3720d ago | 1 | – | 0.3 d | 1 |
| Thu 8 Oct, 03:3420d ago | 1 | – | 0.6 d | 1 |
| Mon 5 Oct, 20:5023d ago | 1 | held half | 2.3 d | 1 |
| Wed 16 Sep, 03:2242d ago | 1 | – | 19.7 d | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 66.61.0.29:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 24 Oct 2026, 21:46 UTC |
| Hostname | – |
| First seen | 15 Sep 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are player-run rust server list [2] and predicted wipe schedule [3].
| Server | Players |
|---|---|
| Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 565 on average | 211/250 |
| Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average | 125/200 |
| Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average | 25/250 |
| Rustoria.co - EU MainEU · groups of 16+ · weekly · 289 on average | 13/250 |
| Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average | 25/100 |
| Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 251 on average | 32/225 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1What is the location of my test server?
No region is published by my test server. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 66.61.0.29:28015.
A.2How reliable is my test server, and is it currently online?
At the present moment, my test server is offline; it was last seen 4 days 3 hours ago. The server was up 1% of the time over the last 7 full days, 2 of 168 hours. It was first observed on 15 September 2026 by Rust Statistics.
A.3What is the Rust version for my test server?
my test server is running Rust network protocol 2635 and build 168909 on the Windows operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe schedule
A.4What schedule does my test server follow for wipes?
No next wipe can be predicted for my test server since its wipes occur at irregular intervals. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 4 days 3 hours ago.
A.5What characterises wipe day on my test server?
The average busiest point of recent wipes was 1 players. The peak on the latest wipe came 0 hours after it began. For 100% of recent wipes, the population did not fall below half the peak before the next wipe.
Player count
A.6How does my test server compare with other Rust servers in the rankings?
The seven-day player-hours ranking puts my test server at #12,454, within the top 56% of ranked servers.
A.7What is the population level of my test server?
At this moment my test server is offline, having last been seen 4 days 3 hours ago. Averaged over the last seven days: 1 players; the same period peaks at 1.
Tags and filters
A.8How should the tags on my test server be interpreted?
gmrust (Game mode): Rust survival, in its standard form; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset: these are the tags my test server publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.9Where can my test server be found among the Rust Statistics lists and filters?
The Rust Statistics lists that my test server fits are: Rust community servers, measured. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Settings and map
A.10What are the settings and rules that govern my test server?
No gather rate appears in the name of my test server. No cap is given beyond the game's default of 8 players per group. The mode is survival, which means gathering, building and raiding, as the game is usually played. Combat and raiding against other players are allowed. The server browser lists it under Community. VAC is active: that is Valve's anti-cheat.
A.11On which map does my test server take place?
A procedural map, generated by the game, is what my test server runs.
How to join
A.12How do you connect to my test server?
Press F1 inside Rust to open the console and enter client.connect 66.61.0.29:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Rust survival, in its standard form. |
mp10 | Max players. The slot count is 10. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2635 | Protocol. Your game must run protocol 2635 to connect. |
cs168909 | Build. The game build is 168909. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. The region code is unset. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Player-run rust server list. ruststatistics.org/top-rust-community-servers.
- [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.