Rust map validation
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 10m ago · 68.3.12.103:28015
Abstract
We describe the public Rust server Rust map validation, reached at 68.3.12.103:28015. At the last check it held 0 of 1 places, against a seven-day mean of 01. It ranks #15,419 of all servers, the top 69%. It last wiped 13h ago.
Keywordsrust server
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Tue 27 Oct, 16:1813h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 68.3.12.103:28015 |
|---|---|
| Region | – |
| Max players | 1 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 27 Oct 2026, 16:18 UTC |
| Hostname | – |
| First seen | 27 Oct 2026 |
| Map | Custom Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are unmodded rust community servers [2] and next Rust wipe times [3].
| Server | Players |
|---|---|
| Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 534 on average | 257/275 |
| Rustoria.co - EU MainEU · groups of 16+ · weekly · 322 on average | 21/250 |
| Rusty Moose |EU Main|EU · groups of 12+ · weekly · 321 on average | 17/250 |
| Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average | 157/200 |
| Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 277 on average | 69/200 |
| Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average | 38/100 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1What is the location of Rust map validation?
There is no region published for Rust map validation. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 68.3.12.103:28015.
A.2How reliable is Rust map validation, and is it currently online?
Rust map validation is online at this time. It was first observed on 27 October 2026 by Rust Statistics.
A.3What version of Rust is run on Rust map validation?
The version of Rust on Rust map validation is network protocol 2632 and build 161125, and the operating system is Windows. To join, your game must use the same protocol; Steam handles the update for you.
Wipe schedule
A.4What schedule does Rust map validation follow for wipes?
The record of Rust map validation's wipes is not yet sufficient to establish its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 13 hours have passed since the current world was generated.
Population
A.5How does Rust map validation compare with other Rust servers in the rankings?
Ranked by player hours across seven days, Rust map validation holds #15,419, in the top 69% of all ranked servers.
A.6What is the population level of Rust map validation?
On Rust map validation, 0 of the 1 slots are occupied at present. Averaged across the last seven days, the population is 0 players.
Tags and filters
A.7What do the tags associated with Rust map validation signify?
gmrust (Game mode): This is survival as standard Rust plays; mp1 (Max players): It offers 1 slots; ts8 (Group limit): The team cap is 8, which is the game default; v2632 (Protocol): Joining requires the same game version: protocol 2632; cs161125 (Build): This server runs game build 161125; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set: these are the tags Rust map validation publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.8Where can Rust map validation be found among the Rust Statistics lists and filters?
The Rust Statistics lists that Rust map validation fits are: Rust community servers, measured. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
Settings and map
A.9What are the settings and rules that govern Rust map validation?
The name of Rust map validation states no gather rate. The group cap is 8 players, which is the default in the game. survival is the game mode here; gathering, building and raiding, as the game is usually played. Combat and raiding against other players are allowed. It is a community server, as the browser's Community listing shows. VAC is active: that is Valve's anti-cheat.
Connection
A.10What steps are required to join Rust map validation?
Enter client.connect 68.3.12.103:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp1,ptrak,$r?,v2632,gmrust,cs161125,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. This is survival as standard Rust plays. |
mp1 | Max players. It offers 1 slots. |
ts8 | Group limit. The team cap is 8, which is the game default. |
v2632 | Protocol. Joining requires the same game version: protocol 2632. |
cs161125 | Build. This server runs game build 161125. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$r? | Region code. A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Unmodded rust community servers. ruststatistics.org/top-rust-community-servers.
- [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.