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We Be Jammin

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 19d ago · 68.93.5.80:28015

Abstract

We describe the public Rust server We Be Jammin, reached at 68.93.5.80:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,836 of all servers, the top 72%. It last wiped 48d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/1000% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,836top 72%
Last wipe48d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 72% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep6 Oct11 Oct16 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of We Be Jammin
Figure 4: The map: Procedural Map, size 4500, seed 1604877532. Open on RustMaps.
Table 3: The server's published settings.
Address68.93.5.80:28015
Region–
Max players100
Group limit8, the default
Wipe schedule–
Last wipe9 Sep 2026, 07:24 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size4500
Seed1604877532

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are rust community servers listed [2] and servers wiping soon [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 530 on average237/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 329 on average15/250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 327 on average21/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average112/200
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average43/200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average43/100

Appendix AQuick answers

From the figures on this page.

About the server

A.1What location does We Be Jammin have?

No region is published by We Be Jammin. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 68.93.5.80:28015 is its address.

A.2How reliable is We Be Jammin, and is it currently online?

At the present moment, We Be Jammin is offline; it was last seen 19 days ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. It was first observed on 13 September 2026 by Rust Statistics.

A.3What is the Rust version for We Be Jammin?

Rust network protocol 2633 and build 165217 is the version that We Be Jammin runs, on Windows. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.4When are wipes carried out on We Be Jammin?

Too few wipes by We Be Jammin have been recorded to determine the pattern. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. 48 days 20 hours have passed since the current world was generated.

Player count

A.5What is the rank of We Be Jammin among Rust servers?

The seven-day player-hours ranking puts We Be Jammin at #15,836, within the top 72% of ranked servers.

A.6How would you characterise the player activity on We Be Jammin?

The last recorded sighting of We Be Jammin was 19 days ago; it is offline now.

Tags and filters

A.7What do the tags associated with We Be Jammin signify?

gmrust (Game mode): Rust survival, in its standard form; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2633 (Protocol): The game protocol is 2633; your client must match it to join; cs165217 (Build): This server runs game build 165217; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset: these are the tags We Be Jammin publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.8Where can We Be Jammin be found among the Rust Statistics lists and filters?

Rust community servers, measured are the Rust Statistics lists that We Be Jammin fits. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Settings and map

A.9Which settings and rules are in force on We Be Jammin?

No gather rate appears in the name of We Be Jammin. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is the standard mode, in which you gather, build and raid. Fighting and raiding between players are both permitted. It is a community server, as the browser's Community listing shows. VAC is active: that is Valve's anti-cheat.

A.10What map is in use on We Be Jammin?

The game generates We Be Jammin's procedural map at size 4,500, from seed 1604877532. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

Connection

A.11What steps are required to join We Be Jammin?

Press F1 inside Rust to open the console and enter client.connect 68.93.5.80:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp100Max players. 100 slots are available.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2633Protocol. The game protocol is 2633; your client must match it to join.
cs165217Build. This server runs game build 165217.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Rust community servers listed. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.