Local Dev Server
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 12d ago · 69.250.66.224:28015
Abstract
We describe the public Rust server Local Dev Server, reached at 69.250.66.224:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,106 of all servers, the top 70%. It last wiped 26d ago.
Keywordsrust server
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 70% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 1 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Fri 2 Oct, 18:1226d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 69.250.66.224:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 2 Oct 2026, 18:17 UTC |
| Hostname | – |
| First seen | 21 Sep 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are unmodded rust community servers [2] and Rust wipe forecast [3].
| Server | Players |
|---|---|
| Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 549 on average | 137/250 |
| Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average | 125/200 |
| Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average | 14/250 |
| Rustoria.co - EU MainEU · groups of 16+ · weekly · 284 on average | 18/250 |
| Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average | 12/100 |
| Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 249 on average | 35/200 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1What location does Local Dev Server have?
No region is published by Local Dev Server. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 69.250.66.224:28015.
A.2How reliable is Local Dev Server, and is it currently online?
Right now, Local Dev Server is offline, and the last time it was seen was 12 days 10 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. The first record of it by Rust Statistics dates to 21 September 2026.
A.3What version of Rust is run on Local Dev Server?
Rust network protocol 2634 and build 166655 is the version that Local Dev Server runs, on Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe timing
A.4What schedule does Local Dev Server follow for wipes?
Too few wipes by Local Dev Server have been recorded to determine the pattern. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The current world has been running for 26 days 10 hours.
A.5What happens on Local Dev Server when wipe day arrives?
Across its recent wipes, the average peak population was 1 players. The crowd reached its maximum 0 hours after the latest wipe.
Population
A.6What position does Local Dev Server occupy in the ranking of Rust servers?
Ranked by player hours across seven days, Local Dev Server holds #15,106, in the top 70% of all ranked servers.
A.7At what level does Local Dev Server operate in terms of players?
The last recorded sighting of Local Dev Server was 12 days 10 hours ago; it is offline now.
Tags, lists
A.8What is the meaning of the tags on Local Dev Server?
Tags from Local Dev Server, read by the game's server browser, are gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166655 (Build): The game build is 166655; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.9Where can Local Dev Server be found among the Rust Statistics lists and filters?
These Rust Statistics lists include Local Dev Server: Rust community servers, measured. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Rules, settings, map
A.10What are the settings and rules that govern Local Dev Server?
Its name carries no gather rate for Local Dev Server. No cap is given beyond the game's default of 8 players per group. survival is the game mode here; gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. It is a community server, as the browser's Community listing shows. VAC is not in use; Valve's anti-cheat is off.
A.11On which map does Local Dev Server take place?
A procedural map, generated by the game, is what Local Dev Server runs.
Connection
A.12How do you connect to Local Dev Server?
Enter client.connect 69.250.66.224:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp10,ptrak,$r?,v2634,gmrust,cs166655,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp10 | Max players. The slot count is 10. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2634 | Protocol. Your game must run protocol 2634 to connect. |
cs166655 | Build. The game build is 166655. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$r? | Region code. A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Unmodded rust community servers. ruststatistics.org/top-rust-community-servers.
- [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.