Rust StatisticsWorking papers on every public Rust server · 89,289 players now

Local Unity 6 Test

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 41d ago · 70.34.213.45:28015

Abstract

We describe the public Rust server Local Unity 6 Test, reached at 70.34.213.45:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,485 of all servers. It last wiped 41d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/20% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,485no region published
Last wipe41d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address70.34.213.45:28015
Region–
Max players2
Group limit8, the default
Wipe schedule–
Last wipe17 Sep 2026, 02:49 UTC
Hostname–
First seen17 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are unmodded rust community servers [2] and Rust wipe forecast [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 552 on average636/675
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average485/525
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 299 on average59/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average36/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 270 on average138/200
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 256 on average255/300

Appendix AQuick answers

From the figures on this page.

About the server

A.1In which location is Local Unity 6 Test based?

No region is published by Local Unity 6 Test. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 70.34.213.45:28015.

A.2How reliable is Local Unity 6 Test, and is it currently online?

Local Unity 6 Test is currently offline, with the last sighting 41 days 12 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. The first record of it by Rust Statistics dates to 17 September 2026.

A.3What is the Rust version for Local Unity 6 Test?

Rust network protocol 2633 and build 163794 is the version that Local Unity 6 Test runs, on Windows. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.4What schedule does Local Unity 6 Test follow for wipes?

There are not yet enough recorded wipes for Local Unity 6 Test to reveal its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. 41 days 17 hours have passed since the current world was generated.

Population

A.5What is the rank of Local Unity 6 Test among Rust servers?

The seven-day player-hours ranking puts Local Unity 6 Test at #15,485, within the top – of ranked servers.

A.6How would you characterise the player activity on Local Unity 6 Test?

Local Unity 6 Test is not online now; 41 days 12 hours have passed since it was last seen.

Tags, lists

A.7What is the meaning of the tags on Local Unity 6 Test?

The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp2 (Max players): It offers 2 slots; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2633 (Protocol): Joining requires the same game version: protocol 2633; cs163794 (Build): This server runs game build 163794; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set, which Local Unity 6 Test publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.8Where can Local Unity 6 Test be found among the Rust Statistics lists and filters?

Rust community servers, measured are the Rust Statistics lists that Local Unity 6 Test fits. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Settings and map

A.9Under what rules and settings does Local Unity 6 Test operate?

No gather rate appears in the name of Local Unity 6 Test. No cap is given beyond the game's default of 8 players per group. survival is the game mode here; gathering, building and raiding, as the game is usually played. Players may raid and fight one another. Community is its category in the server browser. VAC is inactive: the anti-cheat from Valve is off.

A.10What map is in use on Local Unity 6 Test?

On Local Unity 6 Test the terrain is procedural, built by the game itself.

How to join

A.11What is the process for joining Local Unity 6 Test?

Enter client.connect 70.34.213.45:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp2,ptrak,$r?,v2633,gmrust,cs163794,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp2Max players. It offers 2 slots.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2633Protocol. Joining requires the same game version: protocol 2633.
cs163794Build. This server runs game build 163794.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Unmodded rust community servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.