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Rust Decoder Test - Private LAN

Rust Statistics

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Offline · checked 3d ago · 71.193.134.10:28015

Abstract

We describe the public Rust server Rust Decoder Test - Private LAN, reached at 71.193.134.10:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,437 of all servers, the top 69%. It last wiped 12d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/40% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,437top 69%
Last wipe12d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k16 Oct18 Oct21 Oct23 Oct26 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address71.193.134.10:28015
Region–
Max players4
Group limit8, the default
Wipe schedule–
Last wipe16 Oct 2026, 02:45 UTC
Hostname–
First seen16 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are community tab servers measured [2] and next Rust wipe times [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 545 on average688/750
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average478/500
Rustoria.co - EU MainEU · groups of 16+ · weekly · 305 on average49/250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 305 on average61/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 267 on average163/200
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 263 on average225/250

Appendix AQuick answers

From the figures on this page.

Server details

A.1In which location is Rust Decoder Test - Private LAN based?

There is no region published for Rust Decoder Test - Private LAN. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 71.193.134.10:28015 is its address.

A.2What is the reliability of Rust Decoder Test - Private LAN, and is it online?

Rust Decoder Test - Private LAN is currently offline, with the last sighting 3 days 21 hours ago. The server was up 54% of the time over the last 7 full days, 91 of 168 hours. It was first observed on 16 October 2026 by Rust Statistics.

A.3What version of Rust is run on Rust Decoder Test - Private LAN?

The version of Rust on Rust Decoder Test - Private LAN is network protocol 2634 and build 167781, and the operating system is Windows. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.4When are wipes carried out on Rust Decoder Test - Private LAN?

There are not yet enough recorded wipes for Rust Decoder Test - Private LAN to reveal its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The world currently in use was created 12 days 12 hours ago.

Population

A.5What is the rank of Rust Decoder Test - Private LAN among Rust servers?

Ranked by player hours across seven days, Rust Decoder Test - Private LAN holds #15,437, in the top 69% of all ranked servers.

A.6How would you characterise the player activity on Rust Decoder Test - Private LAN?

Rust Decoder Test - Private LAN is not online now; 3 days 21 hours have passed since it was last seen. The mean population for the last seven days is 0.

Tags and filters

A.7What do the tags associated with Rust Decoder Test - Private LAN signify?

Tags from Rust Decoder Test - Private LAN, read by the game's server browser, are gmrust (Game mode): Survival on standard Rust rules; mp4 (Max players): It offers 4 slots; ts8 (Group limit): The team cap is 8, which is the game default; v2634 (Protocol): The game protocol is 2634; your client must match it to join; cs167781 (Build): Build 167781 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.8Where can Rust Decoder Test - Private LAN be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Rust Decoder Test - Private LAN: Rust community servers, measured. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Settings and map

A.9What are the settings and rules that govern Rust Decoder Test - Private LAN?

The name of Rust Decoder Test - Private LAN states no gather rate. At 8 players, the group limit equals the game's default. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. It is a community server, as the browser's Community listing shows. VAC, Valve's anti-cheat, is enabled.

A.10What is the map for Rust Decoder Test - Private LAN?

A procedural map, generated by the game, is what Rust Decoder Test - Private LAN runs.

Connection

A.11What is the process for joining Rust Decoder Test - Private LAN?

Enter client.connect 71.193.134.10:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp4,ptrak,$r?,v2634,gmrust,cs167781,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp4Max players. It offers 4 slots.
ts8Group limit. The team cap is 8, which is the game default.
v2634Protocol. The game protocol is 2634; your client must match it to join.
cs167781Build. Build 167781 is the one running.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Community tab servers measured. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.