VengefulNetwork | Private
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 25d ago · 71.80.154.45:28015
Abstract
We describe the public Rust server VengefulNetwork | Private, reached at 71.80.154.45:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #13,819 of all servers, the top 60%. It last wiped 25d ago.
Keywordsrust server
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 60% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 1 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Fri 2 Oct, 04:5725d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 71.80.154.45:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 2 Oct 2026, 04:57 UTC |
| Hostname | – |
| First seen | 2 Oct 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are unmodded rust community servers [2] and predicted wipe schedule [3].
| Server | Players |
|---|---|
| Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 515 on average | 500/625 |
| Rustoria.co - EU MainEU · groups of 16+ · weekly · 338 on average | 30/250 |
| Rusty Moose |EU Main|EU · groups of 12+ · weekly · 335 on average | 50/250 |
| Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average | 257/325 |
| Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average | 98/200 |
| Rustafied.com - EU FridayEU · groups of 16+ · weekly · 262 on average | 110/150 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1What is the location of VengefulNetwork | Private?
A region is not published by VengefulNetwork | Private. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 71.80.154.45:28015.
A.2What is the online status and reliability of VengefulNetwork | Private?
Right now, VengefulNetwork | Private is offline, and the last time it was seen was 25 days 18 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. The first record of it by Rust Statistics dates to 2 October 2026.
A.3What is the Rust version for VengefulNetwork | Private?
The version of Rust on VengefulNetwork | Private is network protocol 2634 and build 166494, and the operating system is Windows. To join, your game must use the same protocol; Steam handles the update for you.
Wipe schedule
A.4When are wipes carried out on VengefulNetwork | Private?
There are not yet enough recorded wipes for VengefulNetwork | Private to reveal its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 25 days 18 hours have passed since the current world was generated.
A.5What characterises wipe day on VengefulNetwork | Private?
Across its recent wipes, the average peak population was 1 players. The crowd reached its maximum 1 hours after the latest wipe.
Population
A.6How does VengefulNetwork | Private compare with other Rust servers in the rankings?
The seven-day player-hours ranking puts VengefulNetwork | Private at #13,819, within the top 60% of ranked servers.
A.7How would you characterise the player activity on VengefulNetwork | Private?
The last recorded sighting of VengefulNetwork | Private was 25 days 18 hours ago; it is offline now.
Tags, lists
A.8What do the tags associated with VengefulNetwork | Private signify?
gmrust (Game mode): This is survival as standard Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166494 (Build): This server runs game build 166494; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset: these are the tags VengefulNetwork | Private publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.9Where can VengefulNetwork | Private be found among the Rust Statistics lists and filters?
The Rust Statistics lists that VengefulNetwork | Private fits are: Rust community servers, measured. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Rules, settings, map
A.10What are the settings and rules that govern VengefulNetwork | Private?
Its name carries no gather rate for VengefulNetwork | Private. No cap is given beyond the game's default of 8 players per group. The mode is survival, which means gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. Community is its category in the server browser. VAC, Valve's anti-cheat, is enabled.
A.11On which map does VengefulNetwork | Private take place?
The game generates the map on VengefulNetwork | Private; that format is procedural.
Connection
A.12How do you connect to VengefulNetwork | Private?
Enter client.connect 71.80.154.45:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. This is survival as standard Rust plays. |
mp50 | Max players. The slot count is 50. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2634 | Protocol. Your game must run protocol 2634 to connect. |
cs166494 | Build. This server runs game build 166494. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$r? | Region code. The region code is unset. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Unmodded rust community servers. ruststatistics.org/top-rust-community-servers.
- [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.