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DLA303

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 8m ago · 73.169.101.163:28015

Abstract

We describe the public Rust server DLA303, reached at 73.169.101.163:28015. At the last check it held 0 of 50 places, against a seven-day mean of 01. It ranks #15,290 of all servers, the top 69%. It last wiped 28d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Plate 1: The server's own banner, as it publishes it. Table 1 gives its figures at the last check.
Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,290top 69%
Last wipe28d agono schedule published
Next wipe36d 19hThu 5 Nov, 19:00 UTCfw

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123400:0009:0019:0004:0013:0022:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
05010015020000:0009:0019:0004:0013:0022:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: force wipes only

The next wipe is expected Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe (high confidence).

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak0players, last three wipes
Table 3: Coming wipes, as expected.
When (UTC)InKind
Thu 5 Nov, 19:006d 19hforce wipefw
Thu 3 Dec, 19:0034d 19hforce wipefw
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 4: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 1 Oct, 17:36fw28d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of DLA303
Figure 5: The map: Procedural Map, size 3000, seed 2119474038. Open on RustMaps.
Table 5: The server's published settings.
Address73.169.101.163:28015
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe1 Oct 2026, 17:36 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size3000
Seed2119474038

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are community tab servers measured [2] and next Rust wipe times [3].

Table 6: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 499 on average113/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average146/200
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 283 on average497/575
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average30/100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average573/650
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average461/525

Appendix AQuick answers

From the figures on this page.

About the server

A.1Is the performance of DLA303 smooth?

The server fps averaged 119 over the last 48 hours, never dropping below 38. Its entity count reached a maximum of 48,451, including buildings, deployables and all other world objects. Its highest memory usage was 2,547 MB. When fps is low and entity count climbs, players feel lag.

A.2In which location is DLA303 based?

No region is published by DLA303. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 73.169.101.163:28015.

A.3What is the reliability of DLA303, and is it online?

At the present moment, DLA303 is online. The uptime it reports indicates a restart about 7 days 4 hours ago. The server was up 99% of the time over the last 7 full days, 167 of 168 hours. Its first appearance in Rust Statistics's records is 13 September 2026.

A.4What is the Rust version for DLA303?

The version of Rust on DLA303 is network protocol 2635 and build 168909, and the operating system is Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.5On what cycle does DLA303 wipe?

The only wipe for DLA303 is the monthly force wipe. This server's next wipe coincides with the force wipe on Thursday 5 November at 19:00 UTC, which affects all Rust servers. 28 days 6 hours have passed since the current world was generated.

A.6What characterises wipe day on DLA303?

Recent wipes saw an average peak of 0 players. The crowd reached its maximum 0 hours after the latest wipe.

Player count

A.7What is the rank of DLA303 among Rust servers?

The seven-day player-hours ranking puts DLA303 at #15,290, within the top 69% of ranked servers.

A.8At what level does DLA303 operate in terms of players?

The current population of DLA303 is 0, drawn from 50 slots. Averaged across the last seven days, the population is 0 players.

Tags, lists

A.9What is the meaning of the tags on DLA303?

The game's server browser reads gmvanilla (Game mode): This is survival in its vanilla form; mp50 (Max players): It offers 50 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set, which DLA303 publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.10Where can DLA303 be found among the Rust Statistics lists and filters?

Rust community servers, measured are the Rust Statistics lists that DLA303 fits. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules, settings, map

A.11What are the settings and rules that govern DLA303?

The name of DLA303 states no gather rate. At 8 players, the group limit equals the game's default. survival is the game mode here; gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. It is a community server, as the browser's Community listing shows. VAC, Valve's anti-cheat, is enabled.

A.12On which map does DLA303 take place?

The game generates DLA303's procedural map at size 3,000, from seed 2119474038. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.

Connection

A.13What is the process for joining DLA303?

Press F1 inside Rust to open the console and enter client.connect 73.169.101.163:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8.

Table 7: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. This is survival in its vanilla form.
mp50Max players. It offers 50 slots.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Community tab servers measured. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.