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ZombieNET

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 11m ago · 74.110.198.225:28015

Abstract

We describe the public Rust server ZombieNET, reached at 74.110.198.225:28015. At the last check it held 0 of 500 places, against a seven-day mean of 01. It ranks #15,349 of all servers, the top 69%. It last wiped 11d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/5000% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,349top 69%
Last wipe11d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123405:0014:0023:0007:0016:0002:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
05010015020005:0014:0023:0007:0016:0002:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of ZombieNET
Figure 4: The map: Procedural Map, size 4500, seed 1337. Open on RustMaps.
Table 3: The server's published settings.
Address74.110.198.225:28015
Region–
Max players500
Group limit8, the default
Wipe schedule–
Last wipe17 Oct 2026, 19:34 UTC
Hostname–
First seen17 Oct 2026
MapProcedural Map
Size4500
Seed1337

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are busiest community rust servers [2], servers with undead in the name [3] and Rust wipe forecast [4].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 549 on average152/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average121/200
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average13/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 284 on average24/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average12/100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 249 on average26/200

Appendix AQuick answers

From the figures on this page.

About the server

A.1Does ZombieNET perform well?

Over the past 48 hours, it ran at an average of 128 server fps, with a low of 100. Its entity count reached a maximum of 121,087, including buildings, deployables and all other world objects. Memory use peaked at 6,476 MB. Players experience lag when fps is low and the entity count is rising.

A.2What location does ZombieNET have?

No region is published by ZombieNET. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 74.110.198.225:28015.

A.3What is the reliability of ZombieNET, and is it online?

At the present moment, ZombieNET is online. It last restarted around 11 days 6 hours ago, according to its reported uptime. Its uptime over the last full days (7 days) was 99%, with 167 of 168 hours online. It was first observed on 17 October 2026 by Rust Statistics.

A.4What is the Rust version for ZombieNET?

ZombieNET is running Rust network protocol 2634 and build 167781 on the Windows operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.5On what cycle does ZombieNET wipe?

Too few wipes by ZombieNET have been recorded to determine the pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 11 days 8 hours have passed since the current world was generated.

Population

A.6What position does ZombieNET occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts ZombieNET at #15,349, within the top 69% of ranked servers.

A.7At what level does ZombieNET operate in terms of players?

On ZombieNET, 0 of the 500 slots are occupied at present. The seven-day average for this server is 0 players.

Tags and filters

A.8What is the meaning of the tags on ZombieNET?

Tags from ZombieNET, read by the game's server browser, are gmrust (Game mode): This is survival as standard Rust plays; mp500 (Max players): It offers 500 slots; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): The game protocol is 2634; your client must match it to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.9Where can ZombieNET be found among the Rust Statistics lists and filters?

Rust community servers, measured and Rust servers named for zombies are the Rust Statistics lists that ZombieNET fits. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules, settings, map

A.10What are the settings and rules that govern ZombieNET?

Its name carries no gather rate for ZombieNET. The group cap is 8 players, which is the default in the game. survival is the game mode here; the standard mode, in which you gather, build and raid. Fighting and raiding between players are both permitted. It is a community server, as the browser's Community listing shows. VAC is active: that is Valve's anti-cheat.

A.11On which map does ZombieNET take place?

The game generates ZombieNET's procedural map at size 4,500, from seed 1337. Because size and seed determine the map, RustMaps can show it, linked from this page.

Connection

A.12What is the process for joining ZombieNET?

Press F1 inside Rust to open the console and enter client.connect 74.110.198.225:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp500,ptrak,$r?,v2634,gmrust,cs167781,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp500Max players. It offers 500 slots.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2634Protocol. The game protocol is 2634; your client must match it to join.
cs167781Build. The game build is 167781.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Busiest community rust servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Servers with undead in the name. ruststatistics.org/top-rust-zombie-servers.
  4. [4]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.