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Dead Island Rust

Rust Statistics

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Online · checked 9m ago · 74.208.108.126:28015

Abstract

We describe the public Rust server Dead Island Rust, reached at 74.208.108.126:28015. At the last check it held 0 of 10 places, against a seven-day mean of 0 and a peak of 11. It ranks #10,568 of all servers, the top 47%. It last wiped 3d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak 1, 48 h peak 1
Rank2#10,568top 47%
Last wipe3d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.250.50.75108:0017:0002:0010:0020:0005:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040008:0017:0002:0010:0020:0005:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 47% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap8.8 daysbetween real wipes
On rhythm40%of its recent wipes
Wipe-day peak1players, last three wipes
Crowd held0%else halves by day 2
Sun 25 OctWed 21 OctMon 12 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Sun 25 Oct, 21:553d ago 1 – running 0
Wed 21 Oct, 09:467d ago 1 halved by day 1 4.5 d 0
Mon 12 Oct, 14:4016d ago 1 halved by day 5 8.8 d 0
Sat 3 Oct, 09:2625d ago 1 halved by day 3 9.2 d 0
Tue 22 Sep, 20:2436d ago 1 halved by day 1 10.5 d 0
Sun 20 Sep, 21:1138d ago 1 – 2 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Dead Island Rust
Figure 5: The map: Procedural Map, size 3500, seed 799999999. Open on RustMaps.
Table 4: The server's published settings.
Address74.208.108.126:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe25 Oct 2026, 21:55 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size3500
Seed799999999

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are busiest community rust servers [2] and next Rust wipe times [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 531 on average226/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average196/225
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average20/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 280 on average17/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average20/100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average100/200

Appendix AQuick answers

From the figures on this page.

Server details

A.1Does Dead Island Rust perform well?

Its average server fps over the last 48 hours was 157, with a minimum of 102. Its entity count reached a maximum of 65,674, including buildings, deployables and all other world objects. Its highest memory usage was 2,434 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2What is the location of Dead Island Rust?

There is no region published for Dead Island Rust. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 74.208.108.126:28015.

A.3What is the online status and reliability of Dead Island Rust?

At the present moment, Dead Island Rust is online. Based on the uptime it reports, the last restart occurred about 2 days 17 hours ago. The server was up 66% of the time over the last 7 full days, 111 of 168 hours. The first record of it by Rust Statistics dates to 13 September 2026.

A.4What is the Rust version for Dead Island Rust?

Rust network protocol 2635 and build 168909 is the version that Dead Island Rust runs, on Linux. To join, your game must use the same protocol; Steam handles the update for you.

Wipe schedule

A.5On what cycle does Dead Island Rust wipe?

Prediction of the next wipe is impossible for Dead Island Rust, which wipes irregularly. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The current world has been running for 3 days 9 hours.

A.6What happens on Dead Island Rust when wipe day arrives?

The average busiest point of recent wipes was 1 players. The peak on the latest wipe came 14 hours after it began. Half the peak was sustained until the next wipe in 0% of recent wipes. If not, the population dropped below half by day 2.

Population

A.7How does Dead Island Rust compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts Dead Island Rust at #10,568, within the top 47% of ranked servers.

A.8At what level does Dead Island Rust operate in terms of players?

The current population of Dead Island Rust is 0, drawn from 10 slots. Averaged over the last seven days: 0 players; the same period peaks at 1. The busiest hour of the last 48 is 08:00 UTC, averaging 1 players.

Tags and filters

A.9What do the tags associated with Dead Island Rust signify?

Tags from Dead Island Rust, read by the game's server browser, are gmrust (Game mode): Rust survival, in its standard form; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.10Where can Dead Island Rust be found among the Rust Statistics lists and filters?

Rust community servers, measured are the Rust Statistics lists that Dead Island Rust fits. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Settings and map

A.11What are the settings and rules that govern Dead Island Rust?

The name of Dead Island Rust states no gather rate. No cap is given beyond the game's default of 8 players per group. survival is the game mode here; gathering, building and raiding, as the game is usually played. Combat and raiding against other players are allowed. Community is its category in the server browser. The server has VAC on, Valve's anti-cheat.

A.12What is the map for Dead Island Rust?

The game generates Dead Island Rust's procedural map at size 3,500, from seed 799999999. Because size and seed determine the map, RustMaps can show it, linked from this page.

How to join

A.13What is the process for joining Dead Island Rust?

Enter client.connect 74.208.108.126:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp10Max players. The slot count is 10.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Busiest community rust servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.