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Oclium Dev Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 20d ago · 74.244.110.33:28015

Abstract

We describe the public Rust server Oclium Dev Server, reached at 74.244.110.33:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,876 of all servers, the top 72%. It last wiped 21d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,876top 72%
Last wipe21d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 72% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k9 Oct10 Oct12 Oct13 Oct15 Oct16 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address74.244.110.33:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe7 Oct 2026, 22:28 UTC
Hostname–
First seen9 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are unmodded rust community servers [2] and upcoming Rust wipes [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 526 on average286/300
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average236/250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average21/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 278 on average24/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average31/100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 247 on average112/200

Appendix AQuick answers

From the figures on this page.

Server details

A.1In which location is Oclium Dev Server based?

There is no region published for Oclium Dev Server. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 74.244.110.33:28015.

A.2How reliable is Oclium Dev Server, and is it currently online?

Oclium Dev Server is currently offline, with the last sighting 20 days 6 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. Its first appearance in Rust Statistics's records is 9 October 2026.

A.3What is the Rust version for Oclium Dev Server?

Rust network protocol 2634 and build 167058 is the version that Oclium Dev Server runs, on Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.4When are wipes carried out on Oclium Dev Server?

There are not yet enough recorded wipes for Oclium Dev Server to reveal its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The current world has been running for 21 days 9 hours.

Population

A.5How does Oclium Dev Server compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts Oclium Dev Server at #15,876, within the top 72% of ranked servers.

A.6What is the population level of Oclium Dev Server?

At this moment Oclium Dev Server is offline, having last been seen 20 days 6 hours ago.

Tags and filters

A.7How should the tags on Oclium Dev Server be interpreted?

The game's server browser reads gmvanilla (Game mode): This is survival in its vanilla form; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): Joining requires the same game version: protocol 2634; cs167058 (Build): The game build is 167058; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set, which Oclium Dev Server publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.8Where can Oclium Dev Server be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Oclium Dev Server fits are: Rust community servers, measured. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Settings and map

A.9Which settings and rules are in force on Oclium Dev Server?

No gather rate appears in the name of Oclium Dev Server. No cap is given beyond the game's default of 8 players per group. Listed as survival, the game mode is gather, build and raid: the standard game. Fighting and raiding between players are both permitted. The server browser lists it under Community. VAC is not in use; Valve's anti-cheat is off.

A.10On which map does Oclium Dev Server take place?

The game generates the map on Oclium Dev Server; that format is procedural.

Connection

A.11How do you connect to Oclium Dev Server?

Enter client.connect 74.244.110.33:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167058,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. This is survival in its vanilla form.
mp10Max players. The slot count is 10.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2634Protocol. Joining requires the same game version: protocol 2634.
cs167058Build. The game build is 167058.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Unmodded rust community servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.