Oclium Dev Server
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 33d ago · 74.244.111.118:28015
Abstract
We describe the public Rust server Oclium Dev Server, reached at 74.244.111.118:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,528 of all servers, the top 71%. It last wiped 34d ago.
Keywordsrust server
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 71% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 74.244.111.118:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 23 Sep 2026, 03:00 UTC |
| Hostname | – |
| First seen | 23 Sep 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are busiest community rust servers [2] and next Rust wipe times [3].
| Server | Players |
|---|---|
| Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 501 on average | 823/850 |
| Rustoria.co - EU MainEU · groups of 16+ · weekly · 347 on average | 54/250 |
| Rusty Moose |EU Main|EU · groups of 12+ · weekly · 342 on average | 135/250 |
| Rustoria.co - EU East LongEU · groups of 12+ · monthly · 314 on average | 480/525 |
| Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 281 on average | 290/350 |
| Rustafied.com - EU FridayEU · groups of 16+ · weekly · 258 on average | 226/300 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1What is the location of Oclium Dev Server?
No region is published by Oclium Dev Server. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 74.244.111.118:28015.
A.2What is the online status and reliability of Oclium Dev Server?
At the present moment, Oclium Dev Server is offline; it was last seen 33 days 18 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. It was first observed on 23 September 2026 by Rust Statistics.
A.3What is the Rust version for Oclium Dev Server?
Oclium Dev Server is running Rust network protocol 2633 and build 165217 on the Linux operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe timing
A.4When are wipes carried out on Oclium Dev Server?
Too few wipes by Oclium Dev Server have been recorded to determine the pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 34 days 15 hours have passed since the current world was generated.
Population
A.5How does Oclium Dev Server compare with other Rust servers in the rankings?
The seven-day player-hours ranking puts Oclium Dev Server at #15,528, within the top 71% of ranked servers.
A.6What is the population level of Oclium Dev Server?
Oclium Dev Server is not online now; 33 days 18 hours have passed since it was last seen.
Tags, lists
A.7What do the tags associated with Oclium Dev Server signify?
Tags from Oclium Dev Server, read by the game's server browser, are gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): It offers 10 slots; ts8 (Group limit): The team cap is 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.8Where can Oclium Dev Server be found among the Rust Statistics lists and filters?
The Rust Statistics lists that Oclium Dev Server fits are: Rust community servers, measured. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Settings and map
A.9Under what rules and settings does Oclium Dev Server operate?
The name of Oclium Dev Server states no gather rate. No cap is given beyond the game's default of 8 players per group. survival is the game mode here; the standard mode, in which you gather, build and raid. Fighting and raiding between players are both permitted. It is a community server, as the browser's Community listing shows. VAC is inactive: the anti-cheat from Valve is off.
A.10On which map does Oclium Dev Server take place?
A procedural map, generated by the game, is what Oclium Dev Server runs.
Connection
A.11How do you connect to Oclium Dev Server?
Enter client.connect 74.244.111.118:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp10,ptrak,$r?,v2633,gmvanilla,cs165217,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmvanilla | Game mode. The mode is vanilla survival. |
mp10 | Max players. It offers 10 slots. |
ts8 | Group limit. The team cap is 8, which is the game default. |
v2633 | Protocol. Your game must run protocol 2633 to connect. |
cs165217 | Build. The game build is 165217. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$r? | Region code. A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Busiest community rust servers. ruststatistics.org/top-rust-community-servers.
- [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.