Oclium Dev Server
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 3h ago · 74.244.111.230:28015
Abstract
We describe the public Rust server Oclium Dev Server, reached at 74.244.111.230:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,341 of all servers, the top 69%. It last wiped 21d ago.
Keywordsrust server
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 74.244.111.230:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 7 Oct 2026, 22:28 UTC |
| Hostname | – |
| First seen | 25 Oct 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are rust community servers listed [2] and Rust wipe forecast [3].
| Server | Players |
|---|---|
| Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 537 on average | 162/250 |
| Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average | 152/200 |
| Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average | 14/250 |
| Rustoria.co - EU MainEU · groups of 16+ · weekly · 281 on average | 14/250 |
| Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average | 18/100 |
| Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average | 66/200 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1In which location is Oclium Dev Server based?
There is no region published for Oclium Dev Server. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 74.244.111.230:28015 is its address.
A.2How reliable is Oclium Dev Server, and is it currently online?
At the present moment, Oclium Dev Server is offline; it was last seen 3 hours ago. The server was up 12% of the time over the last 3 full days, 9 of 72 hours. The first record of it by Rust Statistics dates to 25 October 2026.
A.3What version of Rust is run on Oclium Dev Server?
The version of Rust on Oclium Dev Server is network protocol 2635 and build 168909, and the operating system is Linux. To join, your game must use the same protocol; Steam handles the update for you.
Wipe schedule
A.4What schedule does Oclium Dev Server follow for wipes?
Too few wipes by Oclium Dev Server have been recorded to determine the pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The world currently in use was created 21 days 7 hours ago.
Player count
A.5What position does Oclium Dev Server occupy in the ranking of Rust servers?
The seven-day player-hours ranking puts Oclium Dev Server at #15,341, within the top 69% of ranked servers.
A.6What is the population level of Oclium Dev Server?
Oclium Dev Server is not online now; 3 hours have passed since it was last seen. Averaged across the last seven days, the population is 0 players.
Tags, lists
A.7What is the meaning of the tags on Oclium Dev Server?
The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): It offers 10 slots; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset, which Oclium Dev Server publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.8Where can Oclium Dev Server be found among the Rust Statistics lists and filters?
The Rust Statistics lists that Oclium Dev Server fits are: Rust community servers, measured. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Rules, settings, map
A.9Which settings and rules are in force on Oclium Dev Server?
No gather rate appears in the name of Oclium Dev Server. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is gather, build and raid: the standard game. Players may raid and fight one another. Community is its category in the server browser. VAC is not in use; Valve's anti-cheat is off.
A.10What map is in use on Oclium Dev Server?
On Oclium Dev Server the terrain is procedural, built by the game itself.
How to join
A.11What steps are required to join Oclium Dev Server?
Press F1 inside Rust to open the console and enter client.connect 74.244.111.230:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmvanilla | Game mode. The mode is vanilla survival. |
mp10 | Max players. It offers 10 slots. |
ts8 | Group limit. The team cap is 8, which is the game default. |
v2635 | Protocol. The game protocol is 2635; your client must match it to join. |
cs168909 | Build. This server runs game build 168909. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. The region code is unset. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Rust community servers listed. ruststatistics.org/top-rust-community-servers.
- [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.