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Oclium Dev Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 15d ago · 74.244.111.47:28015

Abstract

We describe the public Rust server Oclium Dev Server, reached at 74.244.111.47:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,602 of all servers, the top 71%. It last wiped 19d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,602top 71%
Last wipe19d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 71% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k12 Oct13 Oct15 Oct16 Oct18 Oct19 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address74.244.111.47:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe7 Oct 2026, 22:28 UTC
Hostname–
First seen12 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are player-run rust server list [2] and servers wiping soon [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 499 on average825/850
Rustoria.co - EU MainEU · groups of 16+ · weekly · 349 on average50/250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 343 on average123/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 313 on average485/575
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 282 on average310/350
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 257 on average218/325

Appendix AQuick answers

From the figures on this page.

About the server

A.1In which location is Oclium Dev Server based?

There is no region published for Oclium Dev Server. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 74.244.111.47:28015 is its address.

A.2What is the reliability of Oclium Dev Server, and is it online?

Oclium Dev Server is currently offline, with the last sighting 15 days 14 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. Its first appearance in Rust Statistics's records is 12 October 2026.

A.3What version of Rust is run on Oclium Dev Server?

The version of Rust on Oclium Dev Server is network protocol 2634 and build 167058, and the operating system is Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.4What schedule does Oclium Dev Server follow for wipes?

There are not yet enough recorded wipes for Oclium Dev Server to reveal its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The world currently in use was created 19 days 20 hours ago.

Player count

A.5How does Oclium Dev Server compare with other Rust servers in the rankings?

Ranked by player hours across seven days, Oclium Dev Server holds #15,602, in the top 71% of all ranked servers.

A.6How would you characterise the player activity on Oclium Dev Server?

The last recorded sighting of Oclium Dev Server was 15 days 14 hours ago; it is offline now.

Tags and filters

A.7What do the tags associated with Oclium Dev Server signify?

The game's server browser reads gmvanilla (Game mode): Survival on vanilla rules; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): The game protocol is 2634; your client must match it to join; cs167058 (Build): This server runs game build 167058; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set, which Oclium Dev Server publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.8Where can Oclium Dev Server be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Oclium Dev Server fits are: Rust community servers, measured. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Settings and map

A.9What are the settings and rules that govern Oclium Dev Server?

No gather rate appears in the name of Oclium Dev Server. The group cap is 8 players, which is the default in the game. The mode is survival, which means the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. The server browser lists it under Community. The server has VAC off, Valve's anti-cheat.

A.10On which map does Oclium Dev Server take place?

A procedural map, generated by the game, is what Oclium Dev Server runs.

Connection

A.11What is the process for joining Oclium Dev Server?

Press F1 inside Rust to open the console and enter client.connect 74.244.111.47:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167058,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. Survival on vanilla rules.
mp10Max players. 10 slots are available.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2634Protocol. The game protocol is 2634; your client must match it to join.
cs167058Build. This server runs game build 167058.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Player-run rust server list. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.