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RedsTestServer

Rust Statistics

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Offline · checked 7d ago · 75.178.1.232:28015

Abstract

We describe the public Rust server RedsTestServer, reached at 75.178.1.232:28015. It is offline at the last check, against a seven-day mean of 1 and a peak of 11. It ranks #13,093 of all servers, the top 59%. It last wiped 9d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/1010% full
In the queue0no queue
Seven-day mean1peak 1
Rank2#13,093top 59%
Last wipe9d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 59% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k18 Oct20 Oct22 Oct23 Oct25 Oct27 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address75.178.1.232:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe18 Oct 2026, 21:18 UTC
Hostname–
First seen18 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are unmodded rust community servers [2] and predicted wipe schedule [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 520 on average370/425
Rustoria.co - EU MainEU · groups of 16+ · weekly · 336 on average23/250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 333 on average45/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average170/200
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average67/200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 263 on average71/100

Appendix AQuick answers

From the figures on this page.

Server details

A.1In which location is RedsTestServer based?

A region is not published by RedsTestServer. Rust Statistics does not look up the machine's location; it shows where the server says it is. 75.178.1.232:28015 is its address.

A.2What is the online status and reliability of RedsTestServer?

Right now, RedsTestServer is offline, and the last time it was seen was 7 days 1 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. It was first observed on 18 October 2026 by Rust Statistics.

A.3What version of Rust is run on RedsTestServer?

The version of Rust on RedsTestServer is network protocol 2634 and build 167781, and the operating system is Windows. To join, your game must use the same protocol; Steam handles the update for you.

Wipe schedule

A.4When are wipes carried out on RedsTestServer?

Too few wipes by RedsTestServer have been recorded to determine the pattern. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The world currently in use was created 9 days 3 hours ago.

Player count

A.5How does RedsTestServer compare with other Rust servers in the rankings?

Ranked by player hours across seven days, RedsTestServer holds #13,093, in the top 59% of all ranked servers.

A.6At what level does RedsTestServer operate in terms of players?

At this moment RedsTestServer is offline, having last been seen 7 days 1 hours ago. Over the last week the count averages 1 players and reaches 1 at its height.

Tags, lists

A.7How should the tags on RedsTestServer be interpreted?

The game's server browser reads gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): It offers 10 slots; ts8 (Group limit): The team cap is 8, which is the game default; v2634 (Protocol): The game protocol is 2634; your client must match it to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set, which RedsTestServer publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.8Where can RedsTestServer be found among the Rust Statistics lists and filters?

Rust community servers, measured are the Rust Statistics lists that RedsTestServer fits. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules, settings, map

A.9Which settings and rules are in force on RedsTestServer?

The name of RedsTestServer states no gather rate. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. The server browser lists it under Community. VAC is active: that is Valve's anti-cheat.

A.10On which map does RedsTestServer take place?

On RedsTestServer the terrain is procedural, built by the game itself.

How to join

A.11What is the process for joining RedsTestServer?

Press F1 inside Rust to open the console and enter client.connect 75.178.1.232:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp10Max players. It offers 10 slots.
ts8Group limit. The team cap is 8, which is the game default.
v2634Protocol. The game protocol is 2634; your client must match it to join.
cs167781Build. The game build is 167781.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Unmodded rust community servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.