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raid-lab (staging)

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 30d ago · 76.167.220.185:28015

Abstract

We describe the public Rust server raid-lab (staging), reached at 76.167.220.185:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #16,905 of all servers, the top 71%. It last wiped 30d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/40% full
In the queue0no queue
Seven-day mean0peak –
Rank2#16,905top 71%
Last wipe30d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 71% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address76.167.220.185:28015
Region–
Max players4
Group limit8, the default
Wipe schedule–
Last wipe29 Sep 2026, 04:27 UTC
Hostname–
First seen29 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are rust community servers listed [2] and next Rust wipe times [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 510 on average288/325
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average377/425
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average930/1000
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average49/100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average971/1000
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 238 on average774/800

Appendix AQuick answers

From the figures on this page.

Server details

A.1What location does raid-lab (staging) have?

No region is published by raid-lab (staging). Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 76.167.220.185:28015.

A.2What is the online status and reliability of raid-lab (staging)?

raid-lab (staging) is currently offline, with the last sighting 30 days 14 hours ago. The server was up 0% of the time over the last 7 full days, 0 of 168 hours. Its first appearance in Rust Statistics's records is 29 September 2026.

A.3What is the Rust version for raid-lab (staging)?

Rust network protocol 2634 and build 166133 is the version that raid-lab (staging) runs, on Windows. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.4When are wipes carried out on raid-lab (staging)?

There are not yet enough recorded wipes for raid-lab (staging) to reveal its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The world currently in use was created 30 days 15 hours ago.

Population

A.5How does raid-lab (staging) compare with other Rust servers in the rankings?

Ranked by player hours across seven days, raid-lab (staging) holds #16,905, in the top 71% of all ranked servers.

A.6How would you characterise the player activity on raid-lab (staging)?

The last recorded sighting of raid-lab (staging) was 30 days 14 hours ago; it is offline now.

Tags, lists

A.7What is the meaning of the tags on raid-lab (staging)?

gmrust (Game mode): Rust survival, in its standard form; mp4 (Max players): 4 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): The game protocol is 2634; your client must match it to join; cs166133 (Build): The game build is 166133; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set: these are the tags raid-lab (staging) publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.8Where can raid-lab (staging) be found among the Rust Statistics lists and filters?

These Rust Statistics lists include raid-lab (staging): Rust community servers, measured. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules, settings, map

A.9What are the settings and rules that govern raid-lab (staging)?

No gather rate appears in the name of raid-lab (staging). No cap is given beyond the game's default of 8 players per group. survival is the game mode here; gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

A.10On which map does raid-lab (staging) take place?

On raid-lab (staging) the terrain is procedural, built by the game itself.

Connection

A.11How do you connect to raid-lab (staging)?

Enter client.connect 76.167.220.185:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp4,ptrak,$r?,v2634,gmrust,cs166133,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp4Max players. 4 slots are available.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2634Protocol. The game protocol is 2634; your client must match it to join.
cs166133Build. The game build is 166133.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Rust community servers listed. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.